Seamless Bricks 011 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 011 by Textures – PBR 3D Texture (8K ready)

IDbricks-011-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 011 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the look and feel of modern red brick masonry. The base substrate consists of traditional clay rich in natural minerals and fired at high temperatures to form a durable ceramic finish. This firing process results in a brick surface characterized by subtle variations in porosity and natural weathering effects that contribute to its realistic appearance. The bricks exhibit a rough texture with fine grain orientation and occasional mineral inclusions which add tactile complexity and depth to each unit. These red bricks are bonded using a cementitious mortar providing structural cohesion and creating a subtle tonal contrast that enhances the overall surface harmony. The finish is matte and non-reflective emphasizing the ceramic’s inherent texture without any glossy highlights while slight imperfections and weathering details further elevate realism in digital renderings.

In terms of material composition and how it translates into PBR channels this texture pack offers a comprehensive set of maps that faithfully convey the physical properties of the brick surface. The BaseColor map captures the warm red hues and nuanced pigment variations typical of fired clay bricks delivering a natural and consistent coloration across the texture. The Normal map simulates the surface relief highlighting the rough grain and defined mortar joints to create depth under dynamic lighting conditions. Roughness is carefully tuned to reflect the matte nature of the brick avoiding artificial glossiness and maintaining an authentic ceramic finish. The Metallic channel is set to zero representing the organic non-metallic composition of the bricks. Ambient Occlusion adds realistic shadowing within crevices and mortar gaps boosting contrast and dimensionality. Additionally the Height or Displacement map provides enhanced surface detail ideal for advanced rendering techniques such as parallax occlusion or tessellation which further improve the visual fidelity of masonry surfaces.

Optimized for seamless tiling at an impressive 8K resolution this texture ensures consistent texel density and shading fidelity across large surfaces making it versatile for a variety of 3D projects. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material system—including Base Color Roughness Normal and AO maps—and Unity’s URP/HDRP Lit shaders. For best results maintaining a uniform UV scale is recommended to avoid texture stretching or distortion. Experimenting with layering or triplanar mapping techniques can also help reduce visible repetition while combining Normal and Height maps significantly enhances surface detail and realism. Importing color textures as sRGB and data maps as Non-Color ensures accurate color representation and consistent shading across different rendering workflows supporting professional architectural visualization game development and VR environments alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.