Seamless Bricks 012 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 012 by Textures – PBR 3D Texture (8K ready)

IDbricks-012-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 012 by Textures is a meticulously crafted high-quality PBR 3D texture designed to provide realistic and modern rendering results. The texture authentically represents traditional bricks which are primarily composed of fired clay minerals. These minerals are bonded together using a mortar adhesive a critical component that imparts the surface with its distinctive strength and durability. The texture captures the intricate grain orientation and slight surface porosity characteristic of brick materials reflecting natural weathering and subtle roughness variations. The finish is matte and slightly rough emphasizing the tactile rugged feel typical of authentic brick surfaces. Warm red hues naturally derived from iron oxide pigments embedded in the clay are faithfully reproduced in the Base Color (Albedo) channel enhancing the material’s visual authenticity.

This texture pack includes accompanying Normal Roughness Ambient Occlusion (AO) and Height/Displacement maps that work synergistically to simulate the microstructure depth and shading effects essential for lifelike brick appearance within physically based rendering workflows. The Normal map highlights the fine grain and mortar joints while the Roughness map captures the subtle changes in surface reflectivity caused by natural wear. Ambient Occlusion enhances shadowing in crevices and mortar seams adding depth and realism. The Height/Displacement map provides dimensionality enabling convincing parallax and displacement effects without increasing polygon complexity crucial for detailed architectural visualization and game development pipelines.

Optimized for seamless tiling across expansive surfaces this texture ensures consistent texel density and reliable shading behavior across major rendering engines such as Blender Unreal Engine and Unity. Its impressive 8K resolution delivers exceptional detail making it suitable for both close-up shots and large-scale environmental projects. Users can integrate it smoothly with Blender’s Principled BSDF shader by connecting the Base Color Roughness Normal and AO maps. Unreal Engine materials and Unity’s URP or HDRP pipelines also support these channels for maximum realism. To avoid visible stretching or tiling artifacts it is recommended to maintain consistent UV scale across assets and consider using triplanar mapping or layered tiling techniques to mitigate repetitive patterns.

When importing textures ensure the Base Color map is treated as sRGB for accurate color representation while Normal Roughness AO and Height maps should be imported as Non-Color data to preserve shading fidelity. Seamless Bricks 012 by Textures with its detailed material composition and high-resolution data provides an excellent resource for projects requiring realistic brick surfaces delivering both versatility and photorealistic quality in a single comprehensive pack.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.