Seamless Bricks 014 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 014 by Textures – PBR 3D Texture (8K ready)

IDbricks-014-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 014 by Textures is a meticulously crafted high-quality physically based rendering (PBR) 3D texture designed to authentically replicate the intricate details of aged red brick masonry. The base substrate is primarily composed of mineral-based fired clay bricks carefully bonded with a traditional mortar binder forming a robust and historically accurate masonry surface. These bricks feature a naturally rough ceramic finish with fine surface porosity capturing subtle weathering effects such as slight chipping and erosion caused by long-term environmental exposure. The granular composition of ceramic granules and mineral aggregates within the clay is clearly visible adding to the texture’s realism. The mortar presents a distinct granular texture with fine visible aggregates illustrating the interaction between different components within the masonry. The color palette is dominated by iron oxide pigments embedded in the clay resulting in rich red tones accented by darker patches that emulate soot accumulation and natural aging providing an authentic and visually compelling surface appearance.

This texture pack includes expertly encoded PBR channels that highlight the material’s nuanced properties to achieve realistic shading across various rendering engines. The Base Color (Albedo) map displays accurate unlit color data emphasizing the deep red hues and weathered dark patches without lighting interference. The Normal map enhances micro-surface details such as brick edges mortar joints and the subtle ceramic grain allowing light to interact naturally with the uneven surface. Roughness values vary fluidly with bricks exhibiting a moderately rough finish due to ceramic granularity and weathering while the mortar’s roughness differs slightly to emphasize material contrast and aging effects. Ambient Occlusion (AO) maps deepen shadows in crevices and mortar lines enhancing depth perception in realtime environments. Height or displacement maps add physical relief ideal for parallax or tessellation techniques preserving dimensional fidelity and enhancing close-up realism.

Optimized for modern workflows this seamless bricks texture tiles flawlessly across large surfaces without visible seams or repetitive patterns ensuring versatility for architectural visualization game environments and virtual reality projects. It is fully compatible with popular engines such as Blender’s Principled BSDF shader Unreal Engine’s PBR pipeline and Unity’s URP and HDRP Lit shaders. With resolutions up to 8K it delivers crisp detail suitable for both distant and close-up views. For best results it is recommended to maintain consistent UV scaling and combine the normal map with height or parallax mapping to significantly enhance surface depth and realism while avoiding noticeable texture repetition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.