Seamless Bricks 015 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 015 by Textures – PBR 3D Texture (8K ready)

IDbricks-015-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 015 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the complex characteristics of modern brick surfaces with exceptional realism. The base substrate simulates a robust composite of fired clay and ceramic minerals naturally bonded by cementitious adhesives that ensure both structural integrity and a visually rich textured finish. Each brick reveals fine grain orientation and subtle porosity reflecting natural weathering and wear patterns developed over time. This results in a tactile slightly matte surface that enhances light diffusion providing a natural non-glossy appearance. The color palette features deep nearly black pigment variations and layered oxide deposits contributing to a sophisticated contemporary aesthetic well suited for architectural visualizations game environments and other 3D projects demanding authentic modern brick materials.

The physical and visual complexity of this texture is accurately conveyed through a comprehensive suite of PBR channels. The Base Color (Albedo) map captures the nuanced pigment depth and subtle color shifts while the Normal map defines fine surface relief and grain direction adding intricate detail without increasing polygon count. The Roughness map controls the semi-matte finish balancing reflections to mimic the inherent micro-roughness of ceramic and mineral-based composites. The Metallic channel remains unused maintaining physical accuracy for non-metallic brick materials. Ambient Occlusion intensifies shadowing around mortar joints and crevices enhancing depth perception and realism. Height and Displacement maps offer flexible options for parallax occlusion or true geometry displacement emphasizing the mortar edges and brick contours to create a convincingly detailed tactile surface.

Optimized for seamless tiling and consistent performance across physically based rendering workflows this texture pack is fully compatible with major 3D engines including Blender Unreal Engine and Unity. It integrates seamlessly with Blender’s Principled BSDF shader while Unreal Engine users can efficiently apply the Base Color Roughness Normal and Ambient Occlusion maps within material nodes. Unity’s URP and HDRP pipelines also support this texture ensuring visual fidelity across platforms. With 8K resolution maps the texture delivers ample detail for large-scale surfaces without visible pixelation or repetition making it ideal for high-end architectural renders detailed game assets and immersive VR environments. For optimal results maintaining consistent UV scale and combining the Normal map with Height or Parallax mapping is recommended to enhance surface depth and tactile realism especially in close-up views.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.