Seamless Bricks 017 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 017 by Textures – PBR 3D Texture (8K ready)

IDbricks-017-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 017 by Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the appearance of modern red brick masonry with exceptional realism and versatility. This texture simulates a mineral-based ceramic substrate predominantly composed of fired clay enriched with subtle oxide pigments that impart the characteristic warm red hue typical of high-quality brickwork. The bricks exhibit a clean flat surface finish with minimal weathering highlighting a slightly coarse grain orientation and natural porosity that accurately reflect the inherent texture of premium fired clay bricks. The mortar binders are seamlessly integrated ensuring consistent and natural transitions without visible seams or distortions across tiled surfaces making it ideal for expansive architectural visualizations and detailed 3D environments.

The texture pack includes comprehensive PBR channels that faithfully convey the physical and optical properties of this brick material under diverse lighting conditions. The Base Color (Albedo) map captures the nuanced pigment variations and subtle shadowing produced by the brick’s oxide layers and surface texture. The Normal map reveals fine micro-details such as brick grain and mortar joints adding tactile depth and enhancing realism. Roughness is carefully calibrated to represent the matte slightly textured finish typical of unpolished fired clay bricks while the Ambient Occlusion channel deepens shadowing within crevices improving spatial definition. Height and Displacement maps provide detailed surface relief enabling realistic parallax and displacement effects when rendered in modern engines further enriching the tactile appearance of the surface.

Optimized for seamless integration across multiple workflows this PBR texture is fully compatible with Blender’s Principled BSDF shader Unreal Engine (supporting Base Color Roughness Normal and Ambient Occlusion channels) and Unity’s URP/HDRP pipelines via the Lit shader. Supporting resolutions up to an impressive 8K it delivers crisp detailed surfaces free from pixelation even on large-scale projects. For optimal results it is recommended to maintain consistent texel density when scaling UVs and to combine the Normal map with Height or Parallax maps to enhance depth and realism. Importing the Base Color map as sRGB and all other data maps as Non-Color ensures accurate shading and physical accuracy across rendering engines making this texture an excellent choice for realistic modern brick masonry surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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