Seamless Bricks 019 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 019 by Textures – PBR 3D Texture (8K ready)

IDbricks-019-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 019 by Textures offers a meticulously crafted PBR 3D texture that authentically captures the essence of modern brickwork with exceptional clarity and fine detail. The base substrate consists of a traditional ceramic brick composite carefully formed by combining selected mineral clays through a controlled firing process. This method produces a durable yet slightly porous structure typical of high-quality ceramic bricks which contributes to natural breathability and subtle surface irregularities. Within the brick matrix fine grain orientation and a well-distributed aggregate create delicate variations and realistic weathering effects enhancing the tactile feel of the material. The mortar binding these bricks features a consistent slightly rough finish complementing the ceramic base while adding depth and contrast. The overall color palette centers on muted whites and soft grays achieved by layering oxide pigments during firing resulting in a modern and urban aesthetic well-suited for contemporary architectural visualization.

In the PBR channel representation this texture pack excels at conveying the material’s complex physical properties across multiple inputs. The Base Color (Albedo) map accurately reproduces the pale hues and pigment layering without embedded shadows ensuring consistent and reliable lighting interaction in various rendering engines. The Normal map highlights subtle surface relief from the ceramic grain and mortar joints boosting depth perception and tactile realism. Roughness defines a matte lightly coarse finish that reflects the slightly weathered ceramic texture while the Metallic channel remains unused consistent with the non-metallic nature of bricks. Ambient Occlusion enhances natural shading within crevices and mortar recesses adding visual depth and contrast. Additionally Height and Displacement maps capture fine surface undulations and subtle weathering details ideal for parallax or tessellation techniques that increase realism without additional geometry.

This 8K-ready texture pack is optimized for seamless tiling and consistent shading across popular 3D software such as Blender’s Principled BSDF Unreal Engine’s Base Color Roughness Normal and AO inputs and Unity’s URP/HDRP Lit shaders. To achieve optimal visual results it is recommended to maintain consistent texel density in your UV layout and consider using triplanar or layered tiling to minimize visible repetition. For enhanced surface depth and realism combining the Normal map with Height or Parallax mapping techniques can produce striking detail without increasing polygon count. When importing set the Base Color map to sRGB color space while all data maps—including Normal Roughness Ambient Occlusion and Height—should be configured as Non-Color to preserve accurate shading behavior. This versatile texture pack offers a reliable high-quality material representation that integrates seamlessly into modern 3D workflows and architectural visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.