Seamless Bricks 025 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 025 by Textures – PBR 3D Texture (8K ready)

IDbricks-025-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 025 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate materials and structural qualities of modern brick masonry. At its core this texture represents a mineral-based ceramic substrate typical of traditional brick manufacturing where natural clay is carefully combined with fine aggregates and fired to form durable bricks. These fine aggregates create subtle grain patterns and porosity variations within each brick lending a unique and realistic appearance that captures the natural irregularities found in real brick surfaces. The finish is slightly rough and weathered reflecting natural wear oxidation and environmental effects without excessive gloss or polish resulting in an authentic tactile quality typical of exterior masonry walls. Warm red and orange oxide pigments commonly used in contemporary bricks are precisely captured in the BaseColor (Albedo) channel delivering vibrant true-to-life hues and tonal depth that enhance the visual richness of the material.

The texture’s Normal map encodes detailed surface relief including the uneven brick faces and recessed mortar joints which significantly enhance the perception of depth and realism under dynamic lighting conditions. The Roughness channel simulates the semi-porous matte finish characteristic of fired ceramic bricks balancing diffuse reflection with subtle specular highlights that suggest natural surface weathering and slight surface variation. Ambient Occlusion improves shadowing in crevices and mortar lines adding realistic depth and contrast to the overall material. Additional Height and Displacement maps provide fine surface detail essential for parallax or tessellation effects accentuating the three-dimensional qualities of brickwork when applied across large architectural surfaces. This texture is designed for seamless tiling ensuring consistent material behavior and uniform shading in physically based rendering workflows across different engines.

Optimized for high-end rendering projects Seamless Bricks 025 supports resolutions up to 8K offering exceptional clarity and detail suitable for close-up visualizations and expansive architectural scenes alike. It is fully compatible with major platforms such as Blender Unreal Engine and Unity supporting their standard shader inputs including Base Color Roughness Normal and Ambient Occlusion maps to enable seamless integration into diverse rendering workflows. For best results it is recommended to maintain consistent UV texel density when scaling the texture to preserve fine details and avoid distortion. Combining the Normal map with Height or Parallax occlusion techniques further enhances surface realism while minimizing visible repetition ensuring a natural and immersive brick material appearance throughout your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.