Seamless Bricks 026 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 026 by Textures – PBR 3D Texture (8K ready)

IDbricks-026-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 026 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate details and natural composition of aged red brick masonry. The base substrate is primarily composed of natural clay minerals expertly fired and chemically bound to form a dense ceramic-like material. This process creates a robust yet subtly porous surface that reflects years of weathering and environmental exposure. The texture captures the characteristic rough matte finish of traditional bricks showcasing fine oxide pigment layers and mineral deposits that introduce natural discoloration subtle variations and weathered wear. Grain orientation and delicate micro-cracks are carefully represented providing a realistic tactile depth. The mortar between the bricks exhibits distinct roughness and ambient occlusion effectively emphasizing the separation and depth between individual bricks enhancing the overall masonry effect.

This texture set includes a comprehensive suite of physically based rendering channels designed to deliver highly realistic shading and surface interaction. The BaseColor (Albedo) channel presents rich red and muted earthy tones typical of weathered brickwork while the Normal map encodes fine surface relief such as chipped edges and intricate irregularities. The Roughness map simulates the semi-porous matte brick surface allowing natural light diffusion and soft reflections without any metallic highlights as the Metallic channel remains unused due to the inherently non-metallic nature of the material. Ambient Occlusion enhances shadowing in crevices and mortar joints increasing visual depth and realism while the Height/Displacement map supports parallax and displacement effects further amplifying the perception of depth in close-up views. All maps are optimized for seamless tiling across expansive surfaces ensuring consistent rendering without visible repetition or artifacts.

Available at resolutions up to 8K Seamless Bricks 026 is fully compatible with leading 3D engines and software including Blender Unreal Engine and Unity. In Blender it integrates smoothly with the Principled BSDF shader for physically accurate rendering with minimal setup. Unreal Engine users can easily connect the texture maps to their respective Base Color Roughness Normal and Ambient Occlusion inputs while Unity’s URP and HDRP pipelines natively support these maps through the Lit shader delivering realistic responses under various lighting conditions. For optimal results maintaining a uniform texel density is recommended when applying the texture and employing triplanar or layered UV mapping techniques helps prevent noticeable pattern repetition. Additionally combining the Normal map with Height or parallax displacement notably enhances surface depth and realism on otherwise flat geometry. Importing the BaseColor map as sRGB and all data maps as Non-Color ensures accurate color fidelity and shading reproduction across rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.