Seamless Bricks 028 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 028 by Textures – PBR 3D Texture (8K ready)

IDbricks-028-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 028 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent the complex materiality and composition of modern brick surfaces. The base substrate of these bricks consists primarily of fine-grain fired clay minerals which lend characteristic durability and structural integrity to the material. This ceramic matrix is naturally bound by silicate-based mortar adhesives typical of masonry ensuring realistic cohesion between individual brick units. The texture captures subtle variations in porosity and weathering from slight surface erosion to traces of residual mortar providing an aged yet natural appearance. The finish is matte with a gently roughened texture that accurately reflects bricks exposed to outdoor environmental conditions. Warm tones of deep reds and muted oranges arise from iron oxide pigments embedded within the clay body enhancing the natural color and authenticity of the surface while avoiding artificial uniformity.

Each PBR channel in this texture pack is expertly prepared to convey the physical and visual properties of fired clay brick surfaces across multiple rendering engines. The Base Color (Albedo) map delivers rich natural pigmentation free from baked shadows to allow dynamic lighting adaptability. The Normal map captures fine relief details such as subtle brick edges mortar joints and surface irregularities adding essential depth and realism. Roughness maps define micro-surface reflectivity variations balancing the matte ceramic finish with occasional smoother patches caused by weathering or handling. Metallic values remain minimal or zero reflecting the non-metallic nature of the fired clay substrate. Ambient Occlusion enhances shadowing in recessed areas like mortar gaps and chipped surfaces while Height and Displacement maps provide precise contouring for improved parallax and tessellation effects emphasizing the three-dimensionality of the brickwork.

Optimized for seamless tiling and physically based shading workflows this texture performs consistently across major platforms including Blender Unreal Engine and Unity. It supports Principled BSDF shaders in Blender with Base Color imported as sRGB and data maps as Non-Color to preserve shading accuracy. In Unreal Engine texture maps integrate smoothly into Base Color Roughness Normal and Ambient Occlusion slots while Unity’s URP and HDRP pipelines utilize these maps with Lit shaders for realistic rendering results. Offering resolutions up to 8K this texture ensures exceptional detail and clarity for both close-up views and large-scale surfaces without visible pixelation. For optimal realism it is recommended to maintain consistent UV scale and experiment with combining the Normal map alongside Height or Parallax maps to enhance surface depth especially in interactive or VR environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.