Seamless Bricks 030 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 030 by Textures – PBR 3D Texture (8K ready)

IDbricks-030-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 030 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically represent classic fired clay bricks with exceptional realism and intricate detail. The base substrate consists primarily of natural ceramic minerals derived from fired clay characterized by fine to medium grain size and subtle porosity typical of traditional brick materials. These grains contribute to the texture’s natural depth and tactile quality. The bricks are bonded with a lime-based mortar serving as the adhesive matrix that not only provides structural cohesion but also creates a distinct contrast through its lighter uniform appearance. Over time the brick surface exhibits natural weathering effects including slight erosion and aging which enhance the texture’s realistic portrayal. The finish is matte with a mildly rough surface revealing warm reddish-brown tones enriched by iron oxide pigment layers and other organic mineral deposits. These oxide layers deepen the color complexity while the clearly defined mortar joints accentuate the overall composition and pattern continuity.

In the physically based rendering workflow the texture accurately conveys the material’s essential properties across all relevant PBR channels. The Base Color (Albedo) map presents true-to-life earthy hues of fired clay bricks paired with the lighter lime-based mortar free from baked-in lighting to ensure dynamic interaction with scene illumination. The Normal map captures intricate grain orientation surface roughness and subtle weathering details providing convincing depth and tactile feedback without altering the mesh geometry. The Roughness map controls the matte finish by simulating light diffusion on the uneven worn brick surfaces while the Metallic channel remains null reflecting the non-metallic ceramic nature of the material. Ambient Occlusion enhances shadow definition in mortar joints and crevices emphasizing three-dimensionality. The Height or Displacement map supplies fine geometry cues ideal for parallax effects and close-up architectural renders to simulate realistic surface relief and enhance spatial perception.

Optimized for seamless tiling this texture repeats flawlessly across extensive surfaces without visible seams or distortion making it highly suitable for architectural visualization game development and virtual reality projects. With resolutions up to an impressive 8K Seamless Bricks 030 supports ultra-detailed close-up views and flexible UV scaling without loss of clarity or realism. It is fully compatible with major rendering engines such as Blender’s Principled BSDF shader Unreal Engine’s PBR workflow and Unity’s URP/HDRP Lit shader ensuring consistent material behavior across diverse platforms and lighting conditions. For optimal results it is recommended to maintain consistent texel density during UV mapping and to combine the Normal map with Height or Parallax mapping techniques to reduce visible repetition and elevate overall realism especially in architectural and game environment scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.