Seamless Bricks 031 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 031 by Textures – PBR 3D Texture (8K ready)

IDbricks-031-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 031 by Textures is a meticulously crafted high-resolution PBR 3D texture designed to authentically replicate the complex materiality and visual character of contemporary brick masonry. At its core this texture portrays a base substrate primarily composed of fired ceramic clay exhibiting a dense granular microstructure interspersed with fine mineral inclusions. These mineral particles introduce subtle tonal variations and porosity differences across the brick surface adding natural unevenness and depth. The bricks are bonded with a mineral-rich mortar whose specific composition and slight weathering contribute additional texture complexity influencing surface roughness and ambient occlusion effects. This intricate interplay of materials results in a distinctive finish that is rough yet gently worn capturing the nuanced distribution of pigments and oxide layers responsible for the characteristic reddish-brown hues with occasional darker patches typical of aged brickwork.

Within the Physically Based Rendering (PBR) workflow these material characteristics are carefully translated into multiple texture channels to ensure realistic rendering. The Base Color (Albedo) map accurately represents the natural color palette highlighting pigment interplay and weathering without baked lighting or shadows. The Normal map enhances surface detail by simulating fine grain orientation chipped edges and the subtle depth of mortar joints adding tactile realism. Roughness values encode the uneven matte finish of the bricks contrasted with the slightly smoother mortar texture controlling specular reflections to maintain authenticity. The Ambient Occlusion channel accentuates crevices and joint recesses enhancing perceived depth while Height and Displacement maps provide additional dimensionality for parallax effects or tessellation emphasizing the physical relief of each brick and seam with precision. The texture does not include a Metallic channel reflecting the non-metallic nature of the materials.

Optimized for seamless tiling and supporting ultra-high resolutions up to 8K this texture is ideal for large-scale applications requiring exceptional detail and clarity even under close inspection. It integrates flawlessly with leading rendering engines such as Blender’s Principled BSDF shader Unreal Engine (utilizing Base Color Roughness Normal and AO channels) and Unity’s URP or HDRP pipelines through the Lit shader. To maintain accurate color fidelity and shading it is recommended to import the Base Color map as sRGB and all data-driven maps (Normal Roughness AO Height) as Non-Color. For optimal results maintain consistent texel density across models and consider using layered or triplanar mapping techniques to reduce visible repetition in tiled surfaces. A practical tip for enhancing realism is to fine-tune the Roughness channel’s influence to balance reflections according to scene lighting conditions or leverage the Height map to introduce subtle parallax displacement that amplifies perceived surface depth in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.