Seamless Bricks 032 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 032 by Textures – PBR 3D Texture (8K ready)

IDbricks-032-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 032 by Textures is a meticulously crafted PBR 3D texture that authentically captures the essence of a modern masonry surface primarily composed of mineral-based clay bricks bonded with a cementitious mortar. The base substrate features tightly packed ceramic brick units characterized by subtle mineral aggregates and a fine grain orientation which collectively contribute to a durable yet slightly porous structure typical of contemporary brickwork. The bricks exhibit a matte finish with gentle weathering effects displaying natural variations in gray tones resulting from mineral oxide layers and extended environmental exposure. These detailed mineral compositions are precisely represented across all physically based rendering channels to provide an exceptionally realistic and natural appearance in any digital environment.

The texture’s PBR workflow is designed to emphasize material authenticity and surface complexity. The Base Color (Albedo) channel delivers soft gray hues with subtle color variations that mirror the mineral composition and weathered nature of the bricks. The Normal map encodes intricate microgeometry highlighting brick edges mortar joints and minor surface blemishes to enhance depth and tactile realism. The Roughness map defines a slightly coarse matte brick surface contrasted against the smoother cementitious mortar affecting light diffusion and shading to simulate natural weathering. The Metallic channel remains neutral underscoring the non-metallic mineral-based nature of the material while the Ambient Occlusion channel enhances shadowing within crevices and mortar joints to boost perceived volume and dimensionality. Height and Displacement maps add parallax details that accentuate surface irregularities ensuring a rich textural experience across seamless tileable surfaces.

Optimized for seamless tiling and consistent shading across multiple rendering platforms this texture is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP/HDRP Lit shaders. Available in resolutions up to an impressive 8K it guarantees crisp and detailed visuals on expansive surfaces without visible repetition or pixelation. For optimal results it is recommended to maintain consistent texel density when mapping UVs to ensure uniformity across mesh shells. Additionally combining the Normal map with Height/Displacement channels can significantly enhance surface complexity while careful tuning of roughness values helps balance between matte and slightly weathered finishes achieving a natural and authentic brick appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.