Seamless Bricks 035 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 035 by Textures – PBR 3D Texture (8K ready)

IDbricks-035-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 035 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the natural appearance and structure of traditional clay bricks. The base substrate consists of a ceramic-like fired clay notable for its dense yet subtly porous matrix. This composition allows for gentle weathering effects and nuanced color variation lending the texture a lifelike depth. The bricks are bound together by a mineral-based mortar enriched with fine aggregates that introduce realistic grain orientation and surface complexity. Natural mineral pigments within the brick and mortar layers create a warm earthy palette ranging from deep reds to muted browns while the surface finish presents a slightly rough matte texture typical of exterior masonry exposed to environmental elements. Subtle fissures and imperfections further enhance the authenticity of the brickwork’s natural wear and aging.

In physically based rendering workflows this texture set delivers consistent reliable shading across leading engines such as Blender Unreal Engine and Unity. The Base Color (Albedo) channel faithfully captures the rich variegated hues of the clay bricks and mineral mortar without any baked-in lighting ensuring accurate color fidelity under diverse lighting conditions. The Normal map encodes intricate surface details emphasizing brick edges mortar joints and fine relief variations to enhance depth and tactile realism. Roughness values vary naturally across the texture to simulate the contrast between the slightly coarse brick faces and the smoother weathered mortar surfaces while the Metallic channel remains near zero reflecting the inherently non-metallic nature of the materials. Ambient Occlusion maps deepen shadowing within crevices and joint recesses adding visual weight and dimensionality. The Height or Displacement channel provides precise surface elevation data ideal for advanced parallax or tessellation effects that further boost realism on large tiled architectural surfaces.

This seamless and tileable texture is optimized for use at ultra-high resolutions up to 8K maintaining crisp detail and consistent texel density even when viewed up close. It integrates smoothly with Blender’s Principled BSDF shader Unreal Engine’s material inputs and Unity’s URP and HDRP Lit shaders enabling versatile application across various rendering pipelines. For best results it is recommended to maintain a consistent UV scale to prevent stretching and to experiment with layered or triplanar mapping to minimize visible repetition when covering expansive surfaces. Combining the Normal map with Height or Parallax effects can significantly enhance the tactile feel while importing the Base Color in sRGB mode and other maps in Non-Color mode ensures accurate shading and color reproduction. This texture offers artists and developers a reliable natural-looking brick surface ready for high-fidelity architectural visualizations and game environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.