Seamless Bricks 036 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 036 by Textures – PBR 3D Texture (8K ready)

IDbricks-036-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 036 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the intricate composition of modern brick walls. The base substrate primarily consists of ceramic clay minerals which are naturally bonded by silicate adhesives to form a durable and weather-resistant structure. Embedded within this matrix are fine aggregates and small mineral grains that contribute to the subtle grain orientation and slight surface irregularities characteristic of authentic brick surfaces. The texture’s finish exhibits a slightly rough matte appearance that reflects the natural weathering and porous nature of untreated masonry with warm red and brown hues derived from iron oxide pigments. These color variations capture the natural shifts caused by firing and aging adding rich visual complexity to the brick’s surface.

The PBR channels are carefully developed to represent this complex material composition accurately enabling physically based shading to behave predictably in modern rendering engines. The Base Color (Albedo) map conveys the nuanced pigment distribution and weathering effects without baked shadows while the Normal map encodes fine surface relief from grain and mortar joints enhancing the material’s tactile depth. Roughness is precisely tuned to reflect the non-glossy porous brick surface allowing for natural light diffusion that emphasizes its slightly coarse finish. The Metallic channel remains at zero as bricks are inherently non-metallic while the Ambient Occlusion map adds realistic depth to crevices and mortar gaps increasing visual realism. Additionally Height and Displacement maps provide detailed elevation data for advanced parallax or tessellation effects highlighting the brick’s three-dimensional form and subtle imperfections.

This texture is optimized for seamless tiling at resolutions up to 8K ensuring exceptional detail even in close-up views and large-scale applications. It integrates seamlessly with popular engines such as Blender Unreal Engine and Unity. In Blender it pairs naturally with the Principled BSDF shader while Unreal Engine users can easily connect the Base Color Roughness Normal and Ambient Occlusion maps for realistic material setup. Unity’s URP and HDRP pipelines also support this texture via the Lit shader with minimal configuration. For optimal results maintain consistent texel density across assets and experiment with UV scale adjustments or layering techniques to reduce visible pattern repetition. Combining the Normal map with Height or Parallax mapping further enhances perceived surface depth and importing the Base Color as sRGB with all data maps set to Non-Color ensures precise shading fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.