Seamless Bricks 039 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 039 by Textures – PBR 3D Texture (8K ready)

IDbricks-039-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 039 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate details of traditional orange clay bricks bonded with cementitious mortar. The base substrate primarily consists of mineral-rich ceramic clay fired to create a durable slightly porous surface that naturally bears subtle weathering effects and minor surface irregularities. These features contribute to a realistic aged appearance with the brick’s coarse grain orientation clearly visible beneath a matte slightly uneven finish. The mortar acts as the binder filling the gaps between bricks with a rough cementitious texture that contrasts effectively with the brick’s granular surface. This composition reflects natural variations in porosity and color intensity where iron oxide pigments impart the characteristic warm orange hue typical of fired clay bricks.

In the texture’s physically based rendering channels these material properties are accurately represented to ensure consistent and realistic shading across modern 3D engines. The BaseColor (Albedo) map captures the nuanced warm orange tones of the bricks alongside the cooler grayish mortar while the Normal map encodes fine surface relief emphasizing the edges of bricks and the recessed mortar joints to enhance depth and tactile realism under dynamic lighting. The Roughness map defines varying surface reflectivity with the ceramic bricks exhibiting moderate roughness and the cementitious mortar appearing more matte and diffuse. The Metallic channel remains consistently non-reflective as expected for non-metallic ceramic and cementitious materials. Ambient Occlusion adds realistic shadowing within crevices and between bricks increasing dimensionality while the Height/Displacement map conveys subtle elevation differences between brick faces and mortar joints enhancing physically based shading and depth perception in renders.

This seamless texture pack is fully optimized for tileable use at resolutions up to 8K allowing it to cover extensive surfaces without visible repetition or distortion. It integrates seamlessly with popular rendering engines such as Blender Unreal Engine and Unity. In Blender it works perfectly with the Principled BSDF shader; in Unreal Engine maps can be connected to Base Color Roughness Normal and Ambient Occlusion inputs; and Unity’s URP and HDRP Lit shaders support the texture with consistent shading results across platforms. For optimal visual fidelity it is recommended to maintain consistent texel density and consider using triplanar or layered tiling techniques to minimize visible seams. Additionally combining the Normal map with the Height or Parallax map can significantly enhance depth perception and surface realism in your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.