Seamless Bricks 070 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 070 by Textures – PBR 3D Texture (8K ready)

IDbricks-070-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 070 by Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate composition and surface qualities of classic brick masonry. The base substrate primarily consists of fired clay minerals carefully combined with natural binders and fine aggregates that define the brick’s characteristic grain orientation and subtle porosity. These mineral-rich materials undergo controlled firing producing durable bricks with a slightly rough matte surface finish that captures the weathered charm typical of traditional brickwork. The warm orange and earthy red hues originate from naturally occurring iron oxide pigments within the clay resulting in nuanced color variations that enhance visual realism. Subtle weathering effects—including gentle chipping and mortar erosion—are artfully integrated to enrich the texture’s authenticity while maintaining seamless tileability.

The texture’s PBR channels expertly translate these material attributes for consistent accurate rendering across modern engines. The Base Color (Albedo) map showcases the natural orange brick tones alongside contrasting mortar areas presented without baked lighting to ensure adaptability under diverse lighting conditions. Fine surface details such as grain patterns and rough brick edges are encoded in the Normal map to provide enhanced depth and tactile realism with physically based shading. The Roughness map reflects the semi-rough weathered finish balancing light diffusion and shadow clarity while the Metallic map remains zero emphasizing the non-metallic ceramic nature of fired clay. Ambient Occlusion subtly accentuates crevices between bricks and mortar joints and the Height/Displacement map captures surface relief for advanced parallax or tessellation effects further enhancing perceived depth.

Optimized for seamless tiling this texture performs reliably across large surfaces without visible repetition and supports resolutions up to 8K delivering exceptional detail suitable for close-up renders and expansive environments alike. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine by directly using Base Color Roughness Normal and Ambient Occlusion maps and Unity’s URP/HDRP Lit shader. For best results carefully managing UV scale is recommended to maintain consistent texel density and avoid texture stretching. Additionally combining the Normal map with Height or Parallax mapping can significantly enhance surface depth and realism. Import base color textures as sRGB and all data-driven maps such as Roughness and Normal as Non-Color to preserve accurate shading and material fidelity across rendering engines.

Licensed under public domain Seamless Bricks 070 offers unrestricted use modification and redistribution for personal and commercial projects. This makes it an ideal resource for artists and developers seeking a free high-resolution brick texture optimized for physically based rendering workflows across Blender Unreal Engine Unity and other platforms ensuring consistent shading natural appearance and professional-quality results in any 3D environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.