Seamless Bricks 071 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bricks 071 by Textures – PBR 3D Texture (8K ready)

IDbricks-071-by-textures-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bricks 071 by Textures is a meticulously crafted PBR 3D texture designed to authentically replicate classic orange brick masonry. The base material is a fired clay ceramic known for its dense mineral composition and subtle porosity that naturally reflects weathering effects and minor surface imperfections. This traditional brick substrate features a granular structure with fine mineral grains and iron oxide pigments which give the bricks their distinctive warm orange tones and nuanced color variation. Mortar binders subtly integrate with the brick surface creating a realistic contrast and emphasizing the masonry assembly. The surface finish is matte with gentle micro-roughness accurately reproducing the slightly uneven worn texture typical of outdoor brick walls aged by exposure to natural elements.

The texture’s PBR channels expertly convey these material characteristics: the Base Color (Albedo) map delivers the authentic brick and mortar colors without baked lighting preserving natural tonal shifts and fine details. The Normal map adds depth by capturing granular surface features and slight indentations caused by weathering enhancing tactile realism. The Roughness map highlights the non-reflective moderately coarse surface texture essential for proper light scattering and soft highlights. The Metallic channel remains zero throughout reflecting the non-metallic nature of fired clay bricks. Ambient Occlusion maps deepen shadows within mortar joints and crevices boosting dimensionality across broad tiled surfaces. The Height/Displacement map provides subtle relief defining brick edges and mortar gaps for enhanced realism in close-up and large-scale architectural renders.

Optimized for modern physically based rendering workflows this seamless brick texture is available in resolutions up to an impressive 8K ensuring crisp detailed visuals suitable for high-end projects. It is fully compatible with popular 3D platforms such as Blender Unreal Engine and Unity supporting Principled BSDF URP and HDRP Lit shaders for versatile integration. Its tileable design allows for seamless repetition without visible seams ideal for realistic walls facades and environment builds. For best results maintain consistent texel density in your UV layout and consider blending Normal maps with Height or Parallax mapping techniques to enhance surface depth. Import the Base Color as sRGB while setting Roughness and Ambient Occlusion maps to Non-Color to achieve accurate shading and lighting responses.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.