Seamless Brown Brick 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Brick 02 by Texture Haven – PBR 3D Texture (8K ready)

IDbrown-brick-02-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Brick 02 by Texture Haven is a high-quality PBR 3D texture meticulously crafted to replicate the complex materiality of traditional brown brick masonry. The texture captures the unique mineral composition of fired clay bricks where fine ceramic grains bind together under high heat resulting in a dense slightly porous substrate. The natural iron oxide pigments embedded in the bricks contribute to its rich brown hue enhanced by subtle variations and sandy inclusions that add an organic weathered character. The surface finish is matte with a mild roughness simulating the tactile irregularities and slight erosion typical of aged urban brick walls exposed to outdoor environments. These physical characteristics are skillfully translated into the texture’s PBR maps ensuring realistic rendering across modern workflows.

In the PBR channels the Base Color (Albedo) map presents the warm brown tones with subtle color shifts reflecting the natural mineral and pigment distribution. The Normal map encodes the fine surface relief capturing the uneven grain orientation and mortar joints providing depth and tactile detail when lit. Roughness is tuned to reflect the typical sandy slightly coarse surface finish influencing light scatter to achieve natural shading without glossiness. The texture contains no metallic elements so the Metallic channel remains neutral while Ambient Occlusion enhances the perception of depth in crevices and mortar lines. Height and displacement maps offer additional geometric detail to enhance parallax effects and true surface contouring lending further realism when combined with normal data.

Designed for seamless tiling this brown brick texture tiles cleanly across large surfaces without visible repetition making it ideal for extensive walls or urban environments. It supports resolutions up to 8K ensuring exceptional detail for close-up renders and high-fidelity projects. The texture pack is fully compatible with leading engines and software including Blender’s Principled BSDF shader Unreal Engine (where maps feed Base Color Roughness Normal and AO channels) and Unity’s URP/HDRP Lit shader. To maintain consistent shading and detail it is recommended to keep texel density uniform across your model and consider using triplanar or layered mapping techniques to further conceal tiling patterns. When importing set the base color map to sRGB color space and all data maps to non-color to preserve physical accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.