Castle Brick — Gaps Old Castle Rough Uneven Loose — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Castle Brick — Gaps Old Castle Rough Uneven Loose — PBR seamless 3D texture

IDcastle-brick-07-rough-uneven-loose-gaps-old-castle
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Castle Brick 07 seamless 3D texture captures the authentic essence of old weathered bricks typically found in historical castles featuring rough uneven surfaces with loose mortar and visible gaps. The base substrate is a fired clay ceramic exhibiting natural mineral variations and porosity caused by years of outdoor exposure. The weathering process enhances the surface finish leaving a slightly rough and dirty patina that emphasizes the organic man-made character of these bricks. Subtle color variations arise from mineral oxides and pigments embedded within the ceramic creating a natural albedo channel that reflects the brick’s rich reds browns and muted grays. The binding mortar appearing as loose and cracked in places adds further realism to the texture conveying a sense of age and structural imperfection common in castle walls.*

Physically based rendering (PBR) maps included with this texture pack—albedo normal roughness ambient occlusion (AO) and height—work together to faithfully reproduce the material’s complex surface. The normal map accentuates the uneven brick edges and the subtle indentations of the loose mortar while the roughness map controls the varied surface reflectivity highlighting both the worn matte brick faces and the slightly glossier mortar in sheltered gaps. The height map provides fine displacement data to simulate the depth of cracks and the overall ruggedness of the old masonry enhancing realism in real-time and offline renderers. Ambient occlusion enhances shadow detail within the gaps and crevices reinforcing the perception of depth and structural complexity without manual tweaking.*

Optimized for modern 3D pipelines this tileable physically based texture supports up to 8K resolution for high-end visual fidelity with 4K as the standard option suitable for most game engines and digital content creation software such as Blender Unreal Engine and Unity. The texture’s PNG and EXR formats ensure compatibility and flexibility across diverse workflows supporting metal/rough workflows and calibration for consistent shading under different lighting conditions. For best results it is recommended to adjust UV scale carefully to maintain the natural brick size and to fine-tune roughness values slightly in-game or in renderer settings to suit specific environmental conditions whether for indoor castle walls or exterior facades exposed to the elements.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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