Dark Brick Wall — Brick Wall Rough Bricks Brick Dark — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Dark Brick Wall — Brick Wall Rough Bricks Brick Dark — PBR seamless 3D texture

IDdark-brick-wall-rough-uneven-wall-dry-bricks-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This dark brick wall texture is a seamless physically based 3D texture designed to replicate the rugged and uneven surface of man-made outdoor brickwork. The base substrate consists primarily of fired clay bricks showcasing natural mineral variations and subtle porosity that contribute to the rough dry appearance typical of aged masonry. The bricks are bonded by a mortar composed of cementitious binders and fine aggregates creating an irregular grain orientation and slight surface weathering that enhances the tactile quality. The surface finish is matte and slightly coarse reflecting years of exposure to outdoor elements which is captured through subtle color variations ranging from deep charcoal to muted browns enhanced by oxide pigments embedded in the clay and mortar mix.

Utilizing advanced PBR workflows this texture includes comprehensive high-resolution maps such as albedo (BaseColor) for true-to-life color and pigment distribution normal maps that convey the detailed unevenness and grain of the brick and mortar surfaces and roughness maps emphasizing the dry coarse texture without glossiness. The height or displacement maps accurately render the depth variations between the brick faces and recessed mortar joints while ambient occlusion maps provide realistic shading in crevices and around edges. The metallic channel is minimal or null reflecting the non-metallic nature of brick and mortar materials. This texture is provided in 4K resolution with an optional 8K upgrade ensuring high-fidelity detail suitable for both real-time engines like Blender Unreal Engine and Unity as well as offline rendering pipelines.

Optimized for modern content creation workflows this tileable seamless texture delivers balanced detail and performance across diverse digital content creation software (DCCs) and game engines without the need for manual tweaking. The included PBR maps follow the metal/rough workflow and come calibrated to maintain consistent shading under varied lighting conditions supporting both real-time and offline renderers. For practical use adjusting the UV scale to maintain natural brick proportions and fine-tuning the roughness map can enhance realism especially when simulating wet versus dry conditions. The height map can be leveraged for parallax effects to add depth without heavy geometry making this dark brick wall texture ideal for architectural visualization game environments and any outdoor scenes requiring authentic physically based brick surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.