High Quality Seamless Brick Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — High Quality Seamless Brick Texture

IDhigh-quality-seamless-brick-texture
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless brick texture is expertly crafted to replicate the intricate composition and appearance of traditional fired clay bricks commonly used in architectural construction. The base material emulates a mineral-rich ceramic substrate featuring fine aggregates bound by natural silicate-based adhesives that create a dense robust structure. This texture captures subtle grain orientation and natural porosity reflecting weathering effects such as slight surface erosion and mortar residue typical of aged brick walls. The surface finish combines a slightly rough matte appearance with occasional polished highlights where wear has smoothed the brick faces enhanced by carefully applied colorants including iron oxide pigments that produce the characteristic warm reddish-brown hues and subtle variations in tone.*

In terms of Physically Based Rendering (PBR) channels the BaseColor (Albedo) layer accurately portrays these color nuances and surface imperfections without baked-in shadows ensuring maximum flexibility under dynamic lighting. The Normal map conveys fine surface relief such as mortar joints and brick texture adding realistic depth and tactile detail. Roughness maps precisely control the surface reflectivity balancing matte and semi-gloss areas to mimic realistic light scattering on brick and mortar. The Metallic channel is kept minimal to non-metallic values as bricks are naturally non-reflective minerals. Ambient Occlusion enhances shadowed crevices for greater visual depth while Height or Displacement maps enable realistic parallax and relief effects perfect for close-up modeling and architectural visualization.*

Rendered at an impressive 8K resolution this seamless brick pattern is optimized for use in popular 3D design tools such as Blender Unreal Engine and Unity ensuring high fidelity for both interior and exterior architectural projects game environments or digital asset creation. Its seamless nature allows for effortless tiling on large surfaces like walls or facades without visible repetition offering versatile applications across various design disciplines. For best results adjusting the UV scale to match real-world brick dimensions and fine-tuning the roughness map can help achieve the exact balance between weathered and freshly constructed finishes enhancing realism in your scenes.*

This textured material is ideal for designers and digital artists seeking to add authentic brick surfaces to their projects whether for architectural visualization game design or 3D modeling. Its combination of scientifically inspired material composition and advanced PBR mapping delivers a realistic finish that elevates any creative work with lifelike detail and depth. By integrating this seamless brick texture into your workflow you can confidently create immersive environments and richly detailed surfaces that resonate with quality and authenticity.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.