Large Red — Red Large Rough Large Rough Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Large Red — Red Large Rough Large Rough Brick — PBR seamless 3D texture

IDlarge-red-bricks-red-large-rough-brick-wall-man-made
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Large Red seamless 3D texture showcases the authentic look of rough large red bricks commonly used in both indoor and outdoor man-made walls. The material composition reflects traditional masonry where mineral-rich clay forms the primary substrate hardened through kiln firing to create a durable ceramic base. Natural iron oxide pigments give the bricks their distinctive deep red color while the rough surface texture results from a combination of coarse grain orientation and subtle weathering effects. The binder properties are implied through the mortar gaps enhancing the tactile feel of the brickwork. This clean yet rugged finish is carefully captured in the Physically Based Rendering (PBR) maps allowing for realistic interaction with light and shadow in any 3D environment.

In the PBR channels the Albedo map presents the vivid red hues and subtle variations in pigment distribution highlighting the natural colorants and oxide layers. The Normal map encodes the rough uneven surface details and grain orientation giving the bricks their characteristic tactile depth. The Roughness channel controls the surface’s reflective qualities emphasizing the matte weathered finish typical of aged brick surfaces. The Ambient Occlusion map enhances the perception of depth in crevices and mortar joints simulating natural shadows where light is occluded. Height maps provide accurate displacement data to replicate the porous texture and slight surface irregularities crucial for realistic rendering in both real-time and offline pipelines. Metallic values are minimal as expected for ceramic-based materials ensuring the correct non-metallic response in rendering engines.

This texture comes in a high-resolution 4K format with an optional 8K upgrade optimized for modern production pipelines and compatible with Blender Unreal Engine and Unity. It supports the metal/rough workflow with calibrated maps designed for consistent shading and lighting fidelity across diverse platforms and renderers. The tileable design allows seamless repetition without visible edges ideal for large-scale wall applications. When using this texture adjusting the UV scale to match the real-world size of large bricks helps maintain proportional detail while fine-tuning roughness can enhance the perceived weathering level. Height or parallax mapping can be leveraged to boost realism on close-up renders especially for architectural visualizations or game environments requiring immersive surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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