Blocks Large Old — Rough Wall Brick Large Old Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Blocks Large Old — Rough Wall Brick Large Old Rough — PBR seamless 3D texture

IDmedieval-blocks-03-blocks-large-old-rough-wall-brick
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Blocks Large Old texture presents a seamless physically based 3D material inspired by weathered medieval blocks showcasing a large rough brick wall surface. The base substrate is primarily mineral-rich fired clay and natural aggregates typical of historic brick masonry combined with lime-based mortar acting as the binder. The surface reveals variable porosity and moderate weathering effects including micro-cracks and chipped edges which enhance the authenticity of the old man-made outdoor and indoor wall. The color palette includes earthy reds muted browns and subtle oxide layers reflecting natural iron oxide pigments and mineral deposits that contribute to the aged and slightly uneven finish. The texture’s roughness varies naturally from smoother mortar joints to coarse brick faces while the height map captures fine relief details such as mortar depth and brick irregularities adding to the tactile realism.

In the PBR workflow the Albedo (BaseColor) channel accurately conveys the complex coloration and subtle dirt accumulation characteristic of aged bricks and mortar. The Normal map encodes the intricate surface irregularities and grain orientation of the rough brick texture ensuring realistic light interaction and shading in both real-time and offline renderers. Roughness maps emphasize the material’s natural surface finish balancing matte and slightly glossy areas to mimic weathered stone and ceramic surfaces. The metallic channel is minimal consistent with non-metallic masonry materials while Ambient Occlusion enhances depth perception by darkening crevices and joints. The Height (displacement) map provides precise elevation data enabling enhanced parallax and micro-displacement effects that bring out the large-scale roughness and fine detail ideal for high-fidelity visualization.

Offered in 4K resolution with an optional 8K upgrade this seamless texture is optimized for modern 3D pipelines and is compatible with Blender Unreal Engine and Unity. It supports the metal/roughness workflow with calibrated maps that deliver consistent shading results across diverse digital content creation software and game engines without manual tweaking. This balance between detail and performance makes it suitable for large-scale wall surfaces in medieval architectural or environmental scenes whether used indoors or outdoors. When applying this texture adjusting the UV scale to match the block size in your scene is recommended along with fine-tuning roughness to suit lighting conditions for maximum realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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