Seamless Medieval Blocks 05 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Medieval Blocks 05 by Texture Haven – PBR 3D Texture (8K ready)

IDmedieval-blocks-05-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Medieval Blocks 05 by Texture Haven is a meticulously crafted PBR 3D texture that captures the rugged charm of aged medieval stone blocks optimized for seamless tiling across large surfaces. The material simulates a dense mineral-based substrate composed primarily of weathered limestone or sandstone bound together with natural lime mortar. The stone aggregates exhibit irregular grain orientation and varied porosity reflecting centuries of outdoor exposure with subtle surface erosion and dirt accumulation in the crevices. This texture’s surface finish is matte and rough with natural wear patterns that convey a realistic tactile quality while the muted earth tones and slight color variations evoke authentic medieval masonry colorants derived from natural pigments and oxide layers embedded within the stone.

Within the PBR workflow the Base Color (Albedo) channel presents these warm dusty stone hues enhanced by diffuse dirt patches and mortar discoloration. The Normal map accurately captures the uneven block edges chiseled stone faces and subtle cracks adding depth and realistic light interaction. Roughness is mapped to reflect the surface’s non-reflective weathered nature with higher roughness values in worn mortar areas and slightly smoother stone faces. The Metallic channel remains non-metallic consistent with natural stone while Ambient Occlusion emphasizes crevices and gaps between blocks enhancing shadow detail. The Height/Displacement map offers finely detailed surface relief to improve depth perception in displacement or parallax shading techniques reinforcing the texture’s tactile authenticity.

This texture pack supports ultra-high resolutions up to 8K ensuring crisp detail for close-up renders in modern rendering workflows. It is fully compatible and ready for integration with Blender’s Principled BSDF shader Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP Lit shaders. To maintain optimal visual fidelity and consistency across engines it is recommended to import the Base Color as sRGB and all data maps (Normal Roughness AO Height) as Non-Color. For best results keep texel density consistent when scaling UVs and experiment with layered or triplanar mapping to effectively conceal repetition on expansive surfaces.

This public domain licensed texture offers artists and developers a highly versatile tileable material that behaves predictably under physically based shading making it an ideal choice for creating authentic medieval stone walls floors and architectural elements in games VR visualization or film projects. Its detailed material composition and thoughtful channel separation enable realistic rendering of natural stone blocks with all the subtle imperfections and weathering that define historic masonry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.