Seamless Medieval Blocks 06 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Medieval Blocks 06 by Texture Haven – PBR 3D Texture (8K ready)

IDmedieval-blocks-06-by-texture-haven-pbr-seamless-8k
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Medieval Blocks 06 by Texture Haven is a meticulously crafted PBR 3D texture designed to replicate the rugged charm of weathered stone blocks typical of medieval architecture. The base substrate features a dense mineral composition resembling natural rock with subtle aggregates giving it authentic grain orientation and minor porosity indicative of outdoor exposure. This texture conveys a slightly rough uneven surface finish with natural dirt and wear patterns that emphasize its age and historical character. The coloration is derived from muted earth tones enhanced by oxide layers and natural pigments adding depth and realism to the base color while maintaining consistency across large tiled surfaces.

In physically based rendering workflows this texture pack excels by delivering highly detailed and predictable results. The Base Color (Albedo) channel captures the intricate variations in stone hues and pigment deposits without baked lighting ensuring versatility under different environments. The Normal map reproduces the fine relief of block edges chips and surface imperfections enhancing three-dimensionality without extra geometry. Roughness highlights the semi-rough stone surface with varying microfacet distributions allowing realistic light scattering and subtle specular highlights. The texture also includes Ambient Occlusion to accentuate crevices and block separations and the Height/Displacement map supports advanced parallax and tessellation effects for enhanced depth perception. This material is non-metallic reflecting the stone’s natural properties.

Optimized for modern rendering engines Seamless Medieval Blocks 06 is fully compatible with Blender (using the Principled BSDF shader) Unreal Engine (feeding Base Color Roughness Normal and AO into the appropriate channels) and Unity’s URP/HDRP pipelines (connecting textures to the Lit shader). With resolutions reaching up to 8K this pack ensures crisp detail and flexibility for high-quality production environments. To maximize realism and minimize repetition on large surfaces it is advisable to maintain consistent texel density and consider using triplanar or layered tiling techniques. Additionally combining the Normal map with subtle height or parallax adjustments can further enhance surface depth and tactile feel. When importing set the Base Color to sRGB and treat all data maps as Non-Color for accurate shading results.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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