Brick Wall — Mixed Brick Brick Bricks Masonry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Wall — Mixed Brick Brick Bricks Masonry — PBR seamless 3D texture

IDmixed-brick-wall-brick-bricks-masonry-brick-wall-worndown-walling
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents a meticulously crafted mixed brick wall showcasing the intricate masonry of red bricks and weathered mortar that define its character. The base substrate is composed primarily of fired clay ceramic bricks known for their durable mineral composition with a slightly porous surface that absorbs natural pigments and oxide layers resulting in the rich red brick hues. The mortar acting as the adhesive binder consists of a rough gritty cementitious mixture that integrates fine aggregates and mineral fillers contributing to the subtle texture variations and a worn-down old-brick appearance. The surface finish reveals a naturally rough weathered texture with gentle erosion and discoloration from environmental exposure capturing the authentic feel of aged walling with balanced porosity and slight surface irregularities typical of long-standing masonry.

The PBR maps included—albedo normal roughness ambient occlusion and height—faithfully translate these material properties into a physically based rendering workflow optimized for modern pipelines. The albedo channel captures the base color variations and oxide pigment distributions typical of red brick and mortar while the normal map encodes the fine grain orientation and surface roughness emphasizing the worn textures and subtle protrusions of the brick faces and joints. The roughness map controls the microsurface reflectivity balancing the matte finish of weathered bricks and the slightly coarser mortar. Ambient occlusion adds realistic shadowing in crevices and mortar joints enhancing depth while the height map delivers precise surface displacement to simulate the irregular worn-down relief of the masonry. Metallic values are minimal as expected for organic ceramic and mineral materials ensuring accurate light interaction without artificial shine.

Provided in high-resolution 4K with an optional 8K upgrade this tileable texture is fully compatible with Blender Unreal Engine and Unity making it suitable for a wide range of applications from architectural visualization to game environments. It is optimized to deliver reliable results across digital content creation software and real-time engines without the need for manual tweaking. For best results when applying this texture consider adjusting the UV scale to maintain the natural size and proportion of individual bricks and fine-tune the roughness parameters slightly to reflect the desired level of weathering and surface wear. The height map can also be leveraged in parallax or tessellation workflows to enhance the realism of the brick wall’s depth and tactile quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.