Brick Moss Mossy — Mossy Mosscovered Outdoor Moss Mossy Mosscovered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Brick Moss Mossy — Mossy Mosscovered Outdoor Moss Mossy Mosscovered — PBR seamless 3D texture

IDmossy-brick-brick-moss-mossy-mosscovered-outdoor-wall
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a meticulously crafted mossy brick surface that captures the essence of outdoor weathered walls with natural moss growth. The base substrate is a dense mineral-rich brick material characterized by fine-grained ceramic aggregates bound by traditional lime or cement-based adhesives. Over time this brick has undergone weatherbeaten aging resulting in a slightly porous and rough surface that supports organic moss growth. The moss coverage is lush and vibrant green adding depth and complexity to the overall appearance. This mosscovered texture exhibits subtle variations in color and surface finish from the dark brick’s oxidized and weathered patches to the soft fibrous moss layers creating a realistic interplay between hard masonry and organic growth.

The physically based rendering (PBR) maps included in this texture pack allow detailed replication of these material qualities. The albedo (BaseColor) channel presents natural pigment variations in the brick’s reddish-brown hues and the moss’s vivid greens. The normal map simulates the intricate roughness and grain orientation of both the brick surface and the moss fibers enhancing the tactile feel of weathered outdoor walls. Roughness maps reflect the contrast between the matte weathered brick and the softer slightly damp moss patches while height and displacement maps emphasize the three-dimensional growth and surface irregularities. Ambient occlusion provides realistic shading in crevices and moss-covered recesses enhancing depth and volume without manual tweaking. Metallic content is minimal consistent with the organic and mineral-based composition.

Designed with modern pipelines in mind this texture is optimized for high performance across digital content creation tools and game engines including Blender Unreal Engine and Unity. The seamless tileable format ensures versatility for large outdoor environments walls and architectural visualizations. Available in 4K resolution with an optional 8K upgrade it supports high-end workflows requiring exceptional detail and fidelity. For best results it is recommended to adjust the UV scale to maintain natural moss growth proportions and fine-tune roughness values to balance wet and dry surface appearances enhancing realism in both real-time and offline renderers. This mossy brick texture delivers consistent reliable outcomes suitable for dilapidated weathered and growth-rich outdoor scenes without the need for extensive manual adjustments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.