Old Y-Shape Concrete Bricks for Pavement | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Old Y-Shape Concrete Bricks for Pavement | Free PBR

IDold-y-shape-concrete-bricks-for-pavement-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Old Y-Shape Concrete Bricks for Pavement (Tiles 0083) feature a distinctive interlocking design, formed from aged cement-based blocks that create a durable and visually appealing surface commonly found in public areas. These bricks are primarily composed of mineral aggregates such as crushed stone and sand, bound together with Portland cement as the primary adhesive. The mixture results in a robust, weather-resistant substrate with moderate porosity, which allows for subtle aging effects such as surface wear and slight discoloration over time. The Y-shape geometry enhances mechanical interlock, improving load distribution and minimizing shifting under pedestrian or vehicular traffic.

In terms of material composition, the concrete’s surface finish exhibits a slightly rough texture typical of cast cement, with no additional polishing but natural abrasion that emphasizes its utilitarian character. Coloration arises from a combination of gray cement matrix tinted by fine oxide pigments and mineral impurities within the aggregate, producing a natural variation in tone and subtle mottling. These details are faithfully captured in the PBR texture channels: the BaseColor (Albedo) maps the muted gray hues and pigment variations; the Normal map defines the surface relief and interlocking edges; Roughness encodes the matte, slightly gritty finish; Metallic remains near zero, reflecting the non-metallic nature of concrete; Ambient Occlusion highlights crevices between bricks; and Height/Displacement channels represent the subtle elevation changes inherent in the patterned surface.

This texture set is offered at up to 8K resolution, ensuring exceptional detail suitable for high-fidelity visualization in Blender, Unreal Engine, and Unity projects. Such resolution allows for close-up views without pixelation, making it ideal for architectural visualization, urban environment design, and game asset creation. For practical use, it is recommended to carefully adjust the UV scale to match real-world brick dimensions, as this preserves the natural proportions of the Y-shape pattern and prevents distortion. Additionally, fine-tuning the roughness value can help simulate different levels of weathering, from freshly laid concrete to heavily worn pavement, enhancing realism in various lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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