Painted Brick — Exterior Plaster Painted Plaster Painted Paint — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Painted Brick — Exterior Plaster Painted Plaster Painted Paint — PBR seamless 3D texture

IDpainted-brick-old-worn-wall-rough-exterior-plaster
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Painted Brick seamless 3D texture is a physically based rendering (PBR) material expertly crafted to represent an exterior plaster surface featuring painted brickwork with a rustic worn character. The base substrate is composed primarily of mineral materials typical of traditional brick and plaster construction: ceramic brick units bonded with lime or cement-based plaster binders. The plaster layer incorporates fine aggregates and mineral fillers exhibiting moderate porosity and weathering effects from outdoor exposure. The painted finish applied as a thin pigmented layer introduces subtle oxide-based colorants that enhance the rustic architecture aesthetic through natural fading and slight surface roughness. This combination of brick plaster and paint creates a complex surface texture with varied microgeometry and color variation faithfully captured in the texture’s multiple PBR channels.

The included PBR maps cover all major aspects needed for realistic rendering: the Albedo/ BaseColor map conveys the painted paint hues and the underlying brick tones without baked lighting while the Normal map encodes fine surface details such as plaster grain and chipped paint edges that create convincing light interaction. The Roughness map reflects the weathered uneven finish of the exterior wall showing areas of matte plaster against smoother painted surfaces. Ambient Occlusion enhances the perception of depth along cracks and mortar joints and the Height/Displacement map provides subtle relief for enhanced parallax effects. No metallic channel is included as the material is entirely non-metallic consistent with man-made masonry and plaster surfaces. This texture is optimized for seamless tiling and balanced detail to ensure efficient performance across digital content creation tools and game engines.

Provided at a high-quality 4K resolution with an optional 8K upgrade this texture is designed for use in modern pipelines and supports both real-time and offline renderers. It is fully compatible with Blender Unreal Engine and Unity employing a metal/rough workflow with calibrated shading to deliver consistent and reliable results without manual tweaking. Whether applied to rustic indoor walls or rugged outdoor facades this painted brick PBR texture maintains visual fidelity and enhances scene realism. For optimal results it is recommended to adjust the UV scale carefully to match the brick pattern size relative to your scene and to fine-tune the roughness channel slightly to simulate varying surface wear depending on environmental exposure.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.