Patterned Brick Wall — Brick Plastered Plaster Bricks Brick Plastered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Brick Wall — Brick Plastered Plaster Bricks Brick Plastered — PBR seamless 3D texture

IDpatterned-brick-wall-02-stones-wall-chipped-rocks-pattern-weathered
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This patterned brick wall 3D texture is a physically based seamless PBR material designed to replicate a weathered plastered brick surface with remarkable realism. The base substrate combines mineral-rich bricks and plaster concrete bound together with traditional mortar adhesives that create a robust man-made wall structure. The surface exhibits natural porosity and subtle chipping reflecting years of outdoor exposure and wear. Fine aggregates and mineral grains give the plaster a slightly rough uneven finish while the bricks reveal a balanced interplay of chipped edges and embedded stones. Colorants include earthy pigments and oxide layers producing warm reds muted grays and off-white plaster tones that enhance the overall aged and textured appearance of the material.

Each PBR channel is carefully crafted to convey the material’s complex composition and weathered character. The Albedo map captures the nuanced base colors and pigment variations highlighting the intricate brick patterns and plastered patches. The Normal map emphasizes the surface relief showcasing chipped bricks rough plaster textures and subtle stone grain orientation. Roughness values vary across the texture reflecting the contrast between smoother plaster areas and the coarse weathered brick surfaces. The Ambient Occlusion map enhances depth perception by simulating natural shadowing in crevices and chipped sections while the Height map provides precise displacement data to support realistic parallax effects and fine surface detail. This tileable 4K texture also includes an optional 8K resolution for high-end visual fidelity fully optimized for modern pipelines.

Ready for integration in Blender Unreal Engine and Unity this patterned brick wall 02 texture delivers consistent and reliable results without manual tweaking ensuring balanced detail and performance across diverse digital content creation workflows and game engines. Its seamless nature allows for flexible UV scaling making it suitable for large outdoor scenes or detailed architectural visualizations. For best results adjusting roughness values slightly can help adapt the material to different lighting conditions while subtle height map tuning can enhance parallax effects to emphasize the material’s chipped and weathered features.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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