Patterned Brick Wall — Dry Bricks Brick Chipped Dry Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Brick Wall — Dry Bricks Brick Chipped Dry Bricks — PBR seamless 3D texture

IDpatterned-brick-wall-road-rough-wall-damaged-chipped-dry
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This patterned brick wall texture represents a dry man-made surface composed of weathered ceramic bricks bound by traditional mortar characterized by chipped edges and a rough uneven finish. The bricks exhibit natural porosity and subtle mineral grain variations imparting a tactile aged appearance that reflects both surface wear and environmental exposure. Colorants include oxide-based pigments that give the bricks their warm earthy tones while the mortar reveals a slightly lighter dusted texture enhancing the overall realism. The surface finish is matte with a naturally rough texture showing realistic micro-roughness and chipped details that contribute to an authentic tactile feel suitable for both modern and historical architectural visualizations.

This physically based rendering (PBR) material integrates multiple texture maps to accurately simulate the brick wall’s complex composition across 3D applications. The albedo (BaseColor) map captures the subtle color shifts and pigment variations of the dry bricks and mortar while the normal map encodes fine surface details like chipped corners and grain orientation enhancing depth without geometry changes. The roughness map reflects the uneven weathered surface finish balancing gloss and matte areas to create realistic light scattering. Height and ambient occlusion maps further improve spatial perception by emphasizing brick relief and shadowing in crevices respectively. Metallic values are minimal consistent with the non-metallic ceramic nature of bricks. These textures are optimized for seamless tiling and deliver balanced detail and performance across Blender Unreal Engine and Unity supporting both real-time and offline rendering workflows.

Provided at a high-resolution 4K standard with an optional 8K upgrade this seamless 3D texture ensures crisp detail for close-up renders and large-scale architectural scenes. The material is designed for use within modern pipelines employing the metal/rough workflow with calibration maps supporting consistent shading and lighting across diverse DCCs and game engines. For best results adjusting the UV scale to match real-world brick dimensions and fine-tuning the roughness channel can help emphasize the worn chipped characteristics while subtle height map parallax can enhance depth perception on flat surfaces without additional geometry. This makes the texture an ideal choice for projects requiring a realistic durable patterned brick wall that performs reliably without manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.