Bricks Cement Pavement — Cement Pavement Outdoor Weathered Sidewalk Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bricks Cement Pavement — Cement Pavement Outdoor Weathered Sidewalk Brick — PBR seamless 3D texture

IDpavement-03-rough-weathered-sidewalk-brick-bricks-cement
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Bricks Cement Pavement texture is a seamless tileable 3D material designed to replicate the intricate details of weathered outdoor sidewalks composed of man-made cement and brick elements. This physically based rendering (PBR) texture captures the complex composition of pavement 03 surfaces where mineral aggregates are bound together by cementitious adhesives creating a rough porous substrate with subtle variations in grain and surface wear. The bricks exhibit natural mineral pigments and oxide layers that have developed over time contributing to a weathered slightly uneven finish typical of outdoor floors exposed to the elements. The texture’s surface finish balances the coarse gritty feel of rough cement with the slightly smoothed aged brick facets reflecting natural discoloration and erosion patterns that enhance realism without appearing artificially uniform.

This advanced 3D texture pack includes high-resolution 4K maps with an optional 8K upgrade making it suitable for detailed visualization workflows in Blender Unreal Engine and Unity. The PBR channels are meticulously calibrated to reflect the physical properties of the materials: the BaseColor (Albedo) map presents the natural color variations of cement and brick while the Normal map simulates the subtle surface irregularities and grain orientation that affect light interaction. The Roughness map defines varying degrees of surface reflectivity capturing the contrast between the rough cement and the slightly smoother brick surfaces. The Ambient Occlusion (AO) map enhances shadowing in crevices and joints adding depth and realism. The Height map offers precise displacement data for enhanced parallax effects emphasizing the material’s weathered texture and unevenness. Metallic values remain minimal consistent with the non-metallic nature of cement and brick substrates ensuring accurate physically based shading.

Optimized for modern pipelines this texture delivers reliable results across diverse digital content creation software (DCCs) and real-time game engines without requiring manual tweaking. Its balanced detail and performance accommodate both offline renderers and real-time environments supporting consistent shading and lighting through a metal/roughness workflow. For best practical results adjusting the UV scale to match real-world pavement dimensions is recommended alongside fine-tuning roughness values to emphasize wear patterns and moisture retention on outdoor surfaces. The inclusion of both PNG and EXR formats ensures compatibility with various rendering setups and post-processing workflows enhancing flexibility for creators aiming to achieve photorealistic outdoor pavement scenes with a natural weathered aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.