Bricks Pavement Floor — Brick Bricks Pavement Grey Brick Bricks — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bricks Pavement Floor — Brick Bricks Pavement Grey Brick Bricks — PBR seamless 3D texture

IDpavement-04-grey-brick-bricks-pavement-floor-sidewalk
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless 3D texture represents a grey bricks pavement floor designed to replicate the durable man-made outdoor sidewalk surfaces commonly found in urban environments. The material composition mimics fired clay bricks as the base substrate combined with mineral-based binders that hold the individual bricks in place. The bricks themselves feature subtle grain orientation and a slightly porous surface created through natural weathering and wear resulting in a dry synthetic feel that balances realism with performance. The surface finish is matte with minimal sheen reflecting the rough and textured nature of outdoor pavement while the muted grey coloration is achieved through carefully calibrated oxide pigments embedded within the base color layer. This balance between synthetic and organic elements highlights the ruggedness typical of modern man-made walkways without compromising visual detail.

The PBR workflow is fully supported with physically based rendering maps included: albedo (BaseColor) captures the neutral grey pigment and subtle color variations among bricks; the normal map defines the intricate relief and brick edges enhancing the perception of depth and surface irregularities; roughness controls the tactile matte finish typical of weathered bricks avoiding unwanted gloss; ambient occlusion adds realistic soft shadows between bricks; and height maps provide fine displacement data to simulate the unevenness of the pavement surface. Metallic maps are absent or minimal as brick materials are non-metallic. Each channel has been optimized for consistent shading across real-time engines and offline renderers alike ensuring reliable results without manual tweaking. The texture is tileable and available at 4K resolution with an optional 8K version for high-end visualization and detailed close-ups ready to integrate seamlessly into Blender Unreal Engine and Unity pipelines.

For optimal use it is recommended to adjust the UV scale to match typical brick sizes in your scene which helps maintain realistic proportions and avoids repetition artifacts. Additionally fine-tuning the roughness map can enhance the dry worn character of the pavement especially under varying lighting conditions. The height map works well for subtle parallax effects adding a convincing sense of depth to the otherwise flat geometry. Overall this texture delivers a balanced combination of detail and performance making it suitable for sidewalks floors and outdoor pavement surfaces in both game engines and digital content creation software supporting modern workflows and physically based shading standards.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.