Recycled Brick Floor — Brick Bricks Floor Bricks Floor Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Recycled Brick Floor — Brick Bricks Floor Bricks Floor Albedo — PBR seamless 3D texture

IDrecycled-brick-floor-weathered-worn-chipped-damaged-old-dirty
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This recycled brick floor texture is a seamless physically based 3D material designed for realistic rendering in modern pipelines. Composed primarily of fired clay bricks bonded with mortar the base substrate exhibits natural ceramic mineral properties enhanced by organic and mineral binders that create a durable yet weather-sensitive surface. The bricks show varying degrees of wear including chipped edges crumbling corners and surface dirt accumulation all contributing to an authentically aged and deteriorated look. Pigments and iron oxide layers provide the characteristic reddish-brown hues while accumulated grime and weatherbeaten patinas add subtle color variation. The surface finish combines rough porous textures with occasional smoother worn patches reflecting years of exposure and usage which is evident in the texture’s normal and roughness maps.

The texture pack includes high-resolution albedo (base color) normal roughness ambient occlusion and height maps at 4K resolution with an optional 8K version available for high-end projects. The albedo channel captures the varied brick tones and mortar details without baked lighting ensuring realistic color fidelity. The normal map defines the subtle bumps cracks and chipped areas enhancing depth and surface irregularities. Roughness maps emphasize the contrast between weathered dirty patches and smoother worn areas while the height map supports accurate displacement and parallax effects to simulate the uneven brick surface. Ambient occlusion adds realistic shadowing in crevices and mortar lines improving depth perception in real-time and offline rendering engines. This texture is optimized for use in Blender Unreal Engine and Unity supporting physically based rendering workflows with metal/rough calibration for consistent reliable results across digital content creation tools and game engines.

For best results when applying this recycled brick floor texture it is advisable to carefully adjust the UV scaling to avoid visible repetition especially in large floor areas. Slight tuning of the roughness map can help balance reflectivity depending on the scene’s lighting conditions enhancing the weathered and timeworn appearance without losing detail. The height map can be used to add subtle parallax or displacement effects which significantly improve realism on close-up views by emphasizing the crumbling and deteriorated brick edges. Overall this tileable and physically based material combines balanced detail and performance making it an ideal choice for creating authentic old dirty and chipped brick floors in architectural visualizations game environments and 3D animations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.