Red Brick — Red Industrial Factory Brick Albedo Normal — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Brick — Red Industrial Factory Brick Albedo Normal — PBR seamless 3D texture

IDred-brick-03-red-industrial-factory-brown-outdoor-wall
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Red Brick — Red Industrial Factory texture is a meticulously crafted seamless 3D texture designed to replicate the authentic appearance of aged yet well-maintained industrial brickwork commonly found in factory settings. The base material emulates a mineral-rich ceramic substrate composed primarily of fired clay combined with natural silicate binders that ensure durability and strength. The bricks feature fine aggregates and a subtle grain orientation that reflects traditional manufacturing processes with slight porosity and weathering effects visible across the surface. These details are carefully balanced showcasing a clean and consistent red to brown coloration achieved through oxide pigments embedded within the clay matrix. The surface finish is matte and slightly rough characteristic of outdoor wall bricks exposed to natural elements yet preserved enough to maintain a clean man-made aesthetic.

This physically based rendering (PBR) texture pack includes high-resolution 4K maps with an optional 8K upgrade for demanding projects optimized for modern pipelines and compatible with Blender Unreal Engine and Unity. The albedo (BaseColor) map conveys the rich red and brown hues with accurate color fidelity while the normal map captures the subtle relief of brick edges mortar joints and surface imperfections to enhance depth under dynamic lighting. The roughness channel reflects the naturally uneven semi-porous surface controlling light scattering for realistic highlights and shadows. Ambient occlusion adds soft shading into crevices for enhanced contrast while the height map provides fine displacement data for parallax or tessellation effects enabling immersive close-up views without losing detail. The metallic channel is non-reflective emphasizing the non-metallic composition typical of ceramic bricks.

When applying this tileable texture it is advisable to carefully adjust the UV scale to maintain the natural brick size and avoid repetition artifacts. Fine-tuning roughness values can help tailor the surface reflectivity to specific lighting environments enhancing realism especially in outdoor scenes. The height map can be leveraged for parallax effects in game engines or for subtle geometry displacement in offline renderers adding a tactile quality to factory walls or urban outdoor environments. Overall this red brick texture delivers reliable physically based results with balanced detail and performance across digital content creation software (DCCs) and real-time game engines making it a versatile choice for industrial architectural or environmental visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.