Red Brick Plaster — Brick Plaster Patch Bricks Crumbling Timeworn — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Red Brick Plaster — Brick Plaster Patch Bricks Crumbling Timeworn — PBR seamless 3D texture

IDred-brick-plaster-patch-02-red-rough-broken-bricks-crumbling-timeworn
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Red Brick Plaster Patch 02 is a meticulously crafted seamless 3D texture designed to replicate the authentic appearance of a weathered deteriorating facade. This material showcases a man-made composition consisting primarily of mineral-based red bricks bonded with traditional lime or cement plaster exhibiting signs of timeworn decay such as crumbling edges exposed brickwork and uneven plaster remnants. The rough broken surface texture reflects natural porosity and granular aggregates within the plaster while the red pigment derives from iron oxide-based colorants that provide a vibrant yet aged tone. Subtle dirt accumulation and surface imperfections further enhance the timeworn outdoor wall character with a balanced mix of fine grain orientation and weathered erosion visible across the surface finish.

Physically based rendering (PBR) maps included in this package—Albedo (BaseColor) Normal Roughness Ambient Occlusion and Height—accurately capture the complex interplay of light and material properties for reliable shading in both real-time and offline renderers. The Albedo map exhibits vivid red hues with natural variation due to the deteriorated plaster and exposed bricks while the Normal map emphasizes the rough broken relief and subtle cracks defining the texture’s three-dimensionality. The Roughness map conveys the contrast between the coarse crumbling brick surfaces and smoother plaster patches supporting realistic reflections without manual tweaking. Ambient Occlusion highlights crevices and depth reinforcing shadow details and the Height map enhances surface displacement for enhanced parallax and depth perception. Metallic properties are minimal to none reflecting the material’s inorganic non-metallic nature.

Optimized for use in modern pipelines this texture is tileable and provided in 4K resolution with an optional 8K version available for high-end projects requiring exceptional detail. It integrates seamlessly into Blender Unreal Engine and Unity workflows supporting the metal/rough workflow with calibrated maps to ensure consistent shading and performance across digital content creation software and game engines. For best results it is recommended to adjust the UV scale carefully to maintain realistic brick proportions and fine-tune roughness values to emphasize the contrast between worn-down plaster and exposed brick surfaces. This free download offers a physically based reliable solution for creating detailed outdoor wall surfaces that evoke a sense of history and decay without the need for manual adjustments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.