Red Brick Texture Partially Covered by Cement | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Red Brick Texture Partially Covered by Cement | Free PBR

IDred-brick-texture-partially-covered-by-cement-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality PBR texture features a meticulously detailed red brick surface partially covered by weathered cement, capturing the authentic interplay between these two common construction materials. The base substrate consists of mineral-rich ceramic bricks, known for their dense, fired clay composition that offers natural durability and a characteristic grain pattern. The bricks display a warm, vibrant red hue derived from iron oxide pigments, with subtle variations in tone and porosity that enhance realism. The cement overlay, acting as a binder and protective layer, comprises a mix of fine aggregates and hydrated lime, creating a coarse yet cohesive surface with visible micro-cracks and uneven wear. This combination of materials highlights the contrasting textures and weathering effects, where the rough, matte cement partially obscures the structured, slightly glossy brick beneath.

All essential PBR channels are expertly mapped to reflect the physical properties of the materials. The BaseColor/Albedo channel accurately reproduces the vivid red pigment of the bricks alongside the muted gray tones of the cement. The Normal map enhances the tactile feel of the brick’s grain orientation and the cement’s rough aggregates, while the Roughness channel captures the subtle differences between the smoother brick faces and the more abrasive cement patches. The Metallic channel remains minimal, reflecting the non-metallic nature of both materials. Ambient Occlusion provides depth to crevices and mortar joints, and the Height/Displacement map supports realistic surface relief, especially useful for parallax effects in real-time engines.

Rendered at an impressive 8K resolution, this texture is optimized for seamless tiling and compatibility with major 3D software such as Blender, Unreal Engine, and Unity. Its high level of detail ensures sharp close-up views and accurate surface interaction with various lighting conditions. For practical application, adjusting the UV scale can help maintain the brick’s natural size proportions, while fine-tuning the roughness channel allows for control over the surface reflectivity — higher roughness values emphasize the matte cement, whereas lower values highlight the brick’s subtle sheen. This texture is ideal for architectural visualization, game environments, or any project requiring a realistic representation of red brick partially covered by cement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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