Seamless PBR Bricks Texture Collection free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless PBR Bricks Texture Collection

IDseamless-pbr-bricks-texture-collection
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Our Seamless PBR Bricks Texture Collection offers an exceptional range of high-quality digital materials designed to bring unmatched realism and versatility to your 3D modeling and architectural visualization projects. These textures replicate authentic brick surfaces composed primarily of mineral-based substrates such as fired clay or ceramic materials combined with natural binders and fine aggregates that contribute to their characteristic grain orientation and porosity. Weathering effects including subtle erosion moss accumulation and surface wear are expertly captured through advanced PBR channels. The BaseColor or Albedo maps reveal the intricate color variations created by natural pigments and oxide layers while Normal maps simulate the detailed surface relief and mortar indentations. Roughness maps define the finish ranging from matte weathered bricks to slightly polished or brushed surfaces adding dimension to each pattern. Metallic channels remain minimal as bricks are primarily non-metallic but ambient occlusion enhances shadow depth around cracks and joints to boost visual authenticity. Height or displacement maps provide precise surface height information for realistic parallax effects and enhanced depth perception.

Designed for seamless integration these high-resolution textures—available up to 8K—are fully optimized for popular 3D software such as Blender Unreal Engine and Unity. This ensures you can apply them easily across various projects from game environments and architectural renders to digital art and visualization workflows. Whether your project calls for classic red bricks aged weathered walls or contemporary finishes the collection’s diverse patterns and color palettes meet the specific demands of modern game design and architectural visualization (archviz). The material’s composition and realistic surface effects translate naturally into your scenes providing a tactile sense of texture and depth that elevates your visual storytelling. To achieve the best results consider adjusting the UV scale carefully to maintain brick proportions and tuning roughness values to match lighting conditions enhancing either damp surfaces or sun-baked finishes.

These seamless PBR bricks materials are ready to use providing a reliable foundation for any digital design requiring detailed textured brick walls with consistent visually appealing patterns. Their thoughtful composition and PBR channel mapping ensure that your 3D projects benefit from both aesthetic appeal and physical accuracy making them an essential resource for digital artists game developers and architects seeking to create immersive realistic environments. Experiment with height maps for subtle parallax effects or roughness adjustments to highlight surface wear and environmental interaction unlocking the full potential of your brick textures and bringing your models to life with unparalleled detail and clarity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.