Square Brick Paving — Brick Bricks Paving Weathered Rough Brick — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Square Brick Paving — Brick Bricks Paving Weathered Rough Brick — PBR seamless 3D texture

IDsquare-brick-paving-weathered-rough-brick-bricks-paving-driveway-texture
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This square brick paving texture captures the authentic appearance of weathered rough brick surfaces commonly found in traditional driveway and floor designs. The material simulates man-made brick substrates composed primarily of fired clay aggregates bound by mineral-based adhesives showcasing natural porosity and surface wear from years of exposure. The surface finish is distinctly rough and uneven with subtle variations in color derived from iron oxide pigments and mineral inclusions which create a convincing aged patina typical of old brickwork. This intricate detailing is reflected accurately across the Physically Based Rendering (PBR) channels including a high-resolution albedo map that conveys the rich varied coloration and a normal map that emphasizes the tactile irregularities and mortar joints between bricks. The roughness map balances areas of matte weathering and slightly smoother worn surfaces while the height map offers precise displacement data to enhance depth perception during rendering. The ambient occlusion channel further accentuates crevices and shadowed regions contributing to realistic shading and volume.

Optimized for modern 3D pipelines this seamless and tileable 3D texture is provided in crisp 4K resolution with an optional upgrade to 8K for high-end use cases requiring extreme detail fidelity. It is fully compatible with popular engines and software such as Blender Unreal Engine and Unity supporting a metal/rough workflow to ensure consistent shading results in both real-time and offline renderers. The maps are delivered in both PNG and EXR formats to accommodate various production workflows. This texture is engineered to produce reliable photorealistic results for brick paving driveway textures and architectural floor surfaces without the need for manual tweaking allowing artists to focus on creative aspects rather than technical adjustments.

For optimal application it is recommended to adjust the UV scale to match the specific brick dimensions of your project ensuring authentic proportions and minimizing visible repetition. Additionally fine-tuning the roughness map can help simulate different weathering stages—from freshly laid bricks to heavily aged rough surfaces—adding versatility to the material’s appearance. The height map can be used with parallax occlusion or displacement techniques to introduce subtle relief that enhances realism in close-up shots. This balanced approach to detail and performance makes the texture ideal for use across digital content creation tools game engines and architectural visualization projects where accurate brick design and old brick aesthetics are paramount.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.