White Sandstone Blocks — Blocks Sandstone Uneven Sandstone Uneven Damaged — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — White Sandstone Blocks — Blocks Sandstone Uneven Sandstone Uneven Damaged — PBR seamless 3D texture

IDwhite-sandstone-blocks-02-blocks-sandstone-uneven-damaged-brick-man-made
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The white sandstone blocks 02 texture is a meticulously crafted physically based 3D material designed to authentically represent the unique properties of white sandstone commonly used in man-made outdoor brick walls and architectural structures. This texture simulates a natural sedimentary rock substrate composed primarily of fine-grained mineral particles bound tightly by natural mineral adhesives creating a robust yet porous surface. The material exhibits an uneven and subtly damaged appearance reflecting natural weathering processes such as erosion micro-cracks and surface roughness caused by prolonged exposure to elements like wind rain and sunlight. Its matte finish with a lightly coarse texture reveals delicate variations in grain orientation and porosity contributing to a highly realistic aged look. The color palette spans soft off-white to pale cream tones enhanced by subtle earth pigments and mineral oxide layers that emulate natural discoloration staining and the weathered charm that distinguishes each block within this collection.

This seamless 3D texture employs a comprehensive PBR workflow to accurately convey the complex material composition through multiple texture channels. The albedo (BaseColor) map delivers precise diffuse color information capturing subtle hue gradations and pigment distribution characteristic of natural white sandstone. Normal maps simulate the uneven grain and damaged crevices adding tactile surface detail without increasing polygon count essential for realism in 3D environments. Roughness maps expertly balance matte and slightly polished areas mirroring the interplay of light on weathered stone surfaces. Height and displacement maps enhance surface irregularities allowing for convincing parallax and tessellation effects that deepen three-dimensional perception. Ambient occlusion maps enrich shading by accentuating shadows in pores and crevices reinforcing the material’s natural roughness. In keeping with sandstone’s non-metallic nature the metallic channel is omitted to maintain physical accuracy and visual authenticity.

Available in ultra-high resolution 4K with an optional upgrade to 8K this tileable texture is optimized for seamless application in popular rendering engines including Blender Unreal Engine and Unity. Provided in both PNG and EXR formats it supports a wide range of workflows from real-time rendering to offline photorealistic visualization. For optimal results it is recommended to carefully adjust the UV scale to preserve the intricate details of the uneven damaged surface. Additionally refining roughness values based on specific lighting conditions helps achieve a realistic balance between diffuse and specular reflections. This attention to detail makes the white sandstone blocks 02 texture ideal for architectural visualization outdoor environment design and game asset creation delivering a physically based seamless material that convincingly replicates the natural and man-made qualities of white sandstone blocks.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.