Blocks White Standstone — White Standstone Uneven White Sandstone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Blocks White Standstone — White Standstone Uneven White Sandstone — PBR seamless 3D texture

IDwhite-sandstone-bricks-03-blocks-white-standstone-uneven-brick-man-made
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases the “white sandstone bricks 03” variety featuring uneven man-made white sandstone blocks that are perfect for outdoor walls and architectural detailing. The base substrate primarily consists of tightly bound quartz grains held together by natural mineral cement typical of sedimentary white sandstone. This mineral composition yields a solid yet porous stone structure with subtle grain orientation and variable porosity that contribute to realistic weathering effects and visible surface depth. The finish is clean but textured balancing a well-maintained appearance with the rugged organic characteristics of natural white sandstone. Gentle off-white pigments combined with mineral oxides provide subtle color variations and preserve the authentic look of the fine-grained stone surface emphasizing both the nuanced tonal shifts and the natural imperfections inherent to these blocks.

Optimized for physically based rendering (PBR) workflows this tileable 3D texture set includes comprehensive maps—Albedo (BaseColor) Normal Roughness Ambient Occlusion (AO) Height/Displacement and Metallic—available in 4K resolution with an optional upgrade to ultra-high 8K for demanding visual projects. The Albedo map captures the soft white hues and delicate tonal gradations characteristic of genuine white sandstone bricks 03. The Normal map faithfully reproduces the uneven relief and mortar joints enhancing surface detail for lifelike realism in Blender Unreal Engine and Unity environments. Roughness maps simulate the stone’s matte to subtly textured surface controlling light reflectivity to mimic natural weathering. The Ambient Occlusion map accentuates crevices and shadowed areas between blocks adding depth perception while Height maps enable precise displacement effects such as parallax and tessellation without extra modeling. Metallic values remain consistently zero reflecting the mineral non-metallic nature of sandstone ensuring accurate light interaction and straightforward PBR integration.

Designed for seamless tiling and consistent shading across large-scale outdoor walls or intricate architectural visualizations this physically based white sandstone bricks 03 texture integrates smoothly into diverse rendering pipelines and real-time engines. For optimal results adjusting the UV scale is recommended to maintain natural block proportions and avoid distortion while fine-tuning roughness parameters can simulate environmental influences like moisture or surface aging. Supported in both PNG and EXR formats this seamless 3D texture provides a reliable realistic material solution that captures the essence of authentic white sandstone blocks with natural variations and a clean textured finish suitable for physically based rendering workflows in professional digital content creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.