Zigzag Unipaver Blocks in Basketweave with Alternating Colours | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Zigzag Unipaver Blocks in Basketweave with Alternating Colours | Free PBR

IDzigzag-unipaver-blocks-in-basketweave-with-alternating-colours-free-pbr
Brick
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Zigzag Unipaver Blocks in Basketweave with Alternating Colours texture features a high-quality concrete composition designed to simulate durable urban paving materials. The blocks themselves are crafted from a mineral-rich cementitious base with finely graded aggregates that enhance strength and weather resistance. Their distinctive zigzag edges improve interlocking, providing a natural visual cue of structural integrity and tighter bonding. Pigments embedded in the concrete mix create the alternating colour pattern, blending warm and cool tones to evoke realistic street and park paving surfaces. The surface finish is subtly brushed, offering a matte, slightly textured appearance that reflects natural wear and environmental exposure while maintaining a clean, contemporary look.

From a PBR perspective, this texture excels in realism and detail. The BaseColor/Albedo map accurately portrays the dual-tone concrete hues with subtle variations in shade and pigment dispersion. The Normal map emphasizes the zigzag edges and basketweave relief, enhancing depth perception without harsh shadows. Roughness values are calibrated to simulate the micro-roughness of brushed concrete, striking a balance between matte and faintly reflective surfaces. Metallic is set to zero, reflecting the non-metallic nature of concrete, while Ambient Occlusion adds soft shadowing in crevices, reinforcing the block interstices. The Height/Displacement channel captures the shallow relief of the block edges and surface imperfections, enabling realistic parallax effects and depth when applied in rendering engines.

Rendered at up to 8K resolution, this texture is fully optimized for professional workflows in Blender, Unreal Engine, and Unity, ensuring crisp, detailed visuals even in close-up scenes. For optimal results, it’s recommended to adjust the UV scale carefully to maintain the basketweave pattern’s proportionality on large surfaces, especially streets or park plazas. Additionally, fine-tuning the roughness parameter can help match the texture to varying lighting environments—lower roughness for wetter or polished conditions, higher for dry, matte finishes. This texture’s combination of material authenticity and detailed PBR channel integration makes it an excellent choice for realistic urban environment projects requiring durable, visually engaging paving solutions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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