Seamless Casino Carpet 4 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Casino Carpet 4 by Share Textures – PBR 3D Texture (8K ready)

IDcasino-carpet-4-by-share-textures-pbr-seamless-8k
Carpet
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Casino Carpet 4 by Share Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the intricate material qualities of a high-end casino carpet. The base substrate emulates a dense organic textile composed of tightly woven fibers with a complex orientation that enhances the tactile realism. This textile foundation is reinforced with synthetic binders providing durability and a plush resilient finish. The surface presents a rich red color achieved through finely applied dyes and colorants that produce deep vibrant pigments with subtle shading variations. The fabric’s semi-matte finish includes a slight sheen reflecting its finely treated fiber surface that balances softness with durability capturing the essence of a premium casino floor covering.

In terms of PBR channel representation the Base Color (Albedo) map captures the nuanced red hues and delicate shading essential for realistic color depiction. The Normal map simulates the detailed fiber weave and subtle pile height adding depth and tactile surface detail that enhances realism. The Roughness map controls the fabric’s diffuse reflection emphasizing a soft balanced surface that avoids excessive glossiness or dullness. Ambient Occlusion enhances shadowing around fiber clusters and crevices contributing to natural shading depth. The Height/Displacement map supports displacement and parallax techniques providing enhanced geometric detail that replicates the carpet’s textured surface creating a convincing sense of dimension without heavy geometry.

Optimized for seamless tiling this texture repeats flawlessly across extensive surfaces without visible borders or distortion making it ideal for large-scale casino floor visualizations or similar environments. With support for resolutions up to 8K it ensures exceptional detail and clarity even in close-up renders. The texture integrates smoothly with popular rendering engines such as Blender Unreal Engine and Unity. In Blender it pairs effectively with the Principled BSDF shader while in Unreal Engine the maps correspond naturally to Base Color Roughness Normal and Ambient Occlusion inputs. Unity’s URP and HDRP pipelines also support this texture seamlessly through the Lit shader maintaining consistent physically based rendering across platforms.

For optimal results maintaining consistent texel density during UV mapping is recommended to preserve uniform detail across your 3D models. Additionally utilizing parallax or displacement techniques in conjunction with the Height map can significantly enhance the tactile realism of the carpet fibers without increasing mesh complexity. Import base color textures as sRGB and data maps such as Roughness Normal and Ambient Occlusion as Non-Color to ensure accurate shading. This carefully developed PBR material offers a robust and realistic solution for designers seeking a high-quality tileable red casino carpet texture optimized for modern workflows and rendering engines ready to bring authenticity and intricate detail to your projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.