Anti Slip R11 Texture Tiles free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Anti Slip R11 Texture Tiles

IDanti-slip-r11-texture-tiles
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Anti Slip R11 Texture Tiles offer a premium seamless ceramic-tile texture meticulously crafted to fulfill the rigorous demands of modern PBR workflows. At their core these tileable anti slip r11 texture tiles feature a finely detailed ceramic substrate composed of mineral-based materials blended with high-quality binders and carefully controlled aggregates. This composition authentically replicates the natural structure and durability of real ceramic tiles. The surface finish is characterized by a subtly textured matte anti-slip coating typical of R11-rated tiles providing enhanced traction without compromising the realistic worn appearance achieved through natural porosity and gentle weathering effects. The complex layering of pigments and oxide colorants is expertly captured within the Base Color (Albedo) map delivering natural hues and subtle variations that closely mimic genuine ceramic-tile textures.

These ceramic-tile textures are supported by a comprehensive set of PBR channels that accurately simulate the tactile and visual qualities of anti slip tiles. The Normal maps reproduce the micro-roughness and shallow relief typical of anti slip surfaces enhancing depth and realism in 3D preview environments. Roughness maps balance matte and semi-gloss areas to reflect the slip-resistant finish while the Metallic channel remains minimal emphasizing the non-metallic nature of ceramic materials. Ambient Occlusion maps add depth by highlighting crevices and fine surface imperfections enhancing spatial definition. Meanwhile Height and Displacement maps faithfully replicate the tile’s raised texture and grout lines ensuring seamless anti slip r11 texture tiles maintain consistent realism across large UV islands without distortion.

Optimized for compatibility with leading 3D software such as Blender Unreal Engine and Unity this high-resolution texture set supports resolutions up to 8K guaranteeing exceptional clarity and detail even in expansive real-time scenes and cinematic renders. When incorporating these ai texture anti slip r11 texture tiles into your projects maintaining a uniform UV scale is essential to prevent stretching and preserve the natural tile pattern. Additionally fine-tuning the roughness parameter allows you to simulate varying degrees of slip resistance enhancing both visual fidelity and physical accuracy. This attention to material authenticity and workflow compatibility makes these seamless anti slip r11 texture tiles an invaluable resource for artists and developers seeking realistic high-quality ceramic-tile surfaces across diverse digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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