Archviz Bathroom Ceramic Gold Golden Kitchen Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Gold Golden Kitchen Substance — Seamless PBR Texture

IDarchviz-bathroom-ceramic-gold-golden-kitchen-substance
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Gold Golden Kitchen Substance texture is expertly crafted to replicate the luxurious appearance of high-quality ceramic tiles with a refined golden finish making it ideal for sophisticated kitchen and bathroom visualizations. The base substrate is composed of mineral-rich clays fused at elevated temperatures resulting in a dense and durable ceramic foundation that mimics fine craftsmanship. This foundation is coated with a subtle glaze layer containing binders and metallic oxide pigments which impart the distinctive golden hue and enhance the tile’s reflective qualities. The surface finish is polished to a smooth sheen balancing elegance with realism by preserving slight grain variations and microscopic imperfections that contribute to natural light diffusion and tactile authenticity.

Each PBR channel within this seamless texture set is meticulously designed to represent specific material properties essential for physically based rendering workflows. The BaseColor (Albedo) channel captures the warm golden pigments and nuanced tonal shifts of the ceramic glaze while the Normal map conveys delicate surface details such as grain orientation and minor undulations. The Roughness map reflects the polished finish offering a balanced interplay between glossy and matte areas that realistically simulate ceramic tile reflections. The Metallic channel subtly emphasizes the gold-infused metallic oxides embedded within the glaze enhancing shimmer without dominating the ceramic nature. Ambient Occlusion lends depth by simulating soft shadows in tile crevices and the Height (Displacement) map defines gentle surface relief perfect for creating dimensional effects through parallax or displacement techniques.

Rendered at an impressive 8K resolution this seamless PBR texture is optimized for use across various platforms including Blender Unreal Engine and Unity ensuring exceptional detail and seamless tiling for extensive surface coverage. This makes it a versatile choice for both real-time visualization and offline rendering in architectural projects focused on kitchens and bathrooms. For optimal results it is recommended to carefully adjust the UV scale to prevent visible repetition and to fine-tune roughness parameters based on lighting conditions—slightly increasing roughness can reduce unnatural reflections and enhance realism. This texture is thoughtfully curated to meet the needs of designers seeking premium photorealistic ceramic tile surfaces infused with a sophisticated golden aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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