Archviz Bathroom Ceramic Kitchen Moroccan Substance Designer — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Bathroom Ceramic Kitchen Moroccan Substance Designer — Seamless PBR Texture

IDarchviz-bathroom-ceramic-kitchen-moroccan-substance-designer
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Bathroom Ceramic Kitchen Moroccan Substance Designer seamless PBR texture features a carefully engineered ceramic tile surface inspired by classic Moroccan artistry. The base substrate consists of a premium mineral ceramic blend combining finely milled clays and natural mineral oxides that are fired and glazed to create a robust water-resistant finish. This composition ensures durability and longevity making it ideal for both kitchen and bathroom applications. The ceramic body integrates binders and natural adhesive agents that securely hold mineral aggregates and reinforcing fibers resulting in a compact crack-resistant tile structure. The inclusion of natural oxide pigments delivers a rich consistent coloration that is accurately represented in the BaseColor (Albedo) map while the semi-polished glaze finish reflects a subtle sheen balanced with tactile roughness detailed precisely in the Roughness channel. This glaze layer effectively seals microscopic porosity within the ceramic matrix preventing moisture penetration and enhancing surface resilience in humid environments.

The texture’s sophisticated design extends to the Normal and Height maps which reveal the intricate tile relief grout lines and subtle surface undulations that contribute to the pattern’s depth and authenticity. Ambient Occlusion highlights the interplay of light and shadow within crevices and edges reinforcing the three-dimensional feel essential for realistic rendering. The Metallic channel appropriately registers zero metallic values maintaining the non-metallic nature of ceramic materials. This seamless PBR texture is optimized for use in physically based rendering pipelines ensuring accurate color fidelity and material response across different lighting conditions. With an impressive resolution of up to 8K it supports large-scale tiling without visible repetition or loss of detail making it exceptionally suitable for high-end architectural visualization projects in Blender Unreal Engine and Unity workflows.

For practical implementation it is recommended to adjust the UV scale to align the Moroccan tile pattern with the desired tile size in your scene preserving its authentic proportions and visual impact. Additionally fine-tuning the Roughness parameter can simulate variations in glaze wear or moisture exposure enhancing realism whether depicting pristine bathroom surfaces or frequently used kitchen environments. The Height and Parallax maps offer excellent support for adding convincing depth to tile edges and grout channels improving tactile perception in close-up renders and interactive visualizations. Overall this ceramic Moroccan tile texture delivers a versatile high-quality solution that elevates architectural and interior visualization projects with its seamless integration physically accurate materials and detailed surface characteristics.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.