Archviz Ceramic Moroccan Substance Designer Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Ceramic Moroccan Substance Designer Tiles — Seamless PBR Texture

IDarchviz-ceramic-moroccan-substance-designer-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Ceramic Moroccan Substance Designer Tiles texture is meticulously engineered to authentically replicate the intricate materiality and composition of traditional Moroccan ceramic tiles. The base substrate emulates a fine-grained ceramic clay body carefully combined with mineral-based binders and natural colorants to achieve a durable weather-resistant surface characterized by subtle porosity. This porous nature typical of genuine ceramic allows for a natural wear pattern over time while maintaining structural integrity. The tile’s pattern showcases an intricate glaze finish that balances a polished yet slightly matte sheen capturing the unique way ceramic oxide pigments interact with layered glazes to produce vibrant consistent colors without any metallic reflections. This nuanced surface finish enhances realism making the texture ideal for high-fidelity architectural visualization projects that demand authentic Moroccan tile aesthetics.

The texture set is fully optimized for physically based rendering (PBR) workflows and includes all essential channels to accurately convey the material’s physical and optical properties. The BaseColor (Albedo) map reveals rich ceramic pigments with subtle tonal variations reflecting the natural mineral-based dyes integrated into the clay body. The Normal map emphasizes the fine relief of the tile’s embossed details and glaze imperfections providing depth and tactile realism. The Roughness channel simulates the semi-glossy surface finish which mimics the interplay between the smooth glaze and the gentle wear caused by environmental exposure. The Metallic map remains minimal true to ceramic’s non-metallic nature while Ambient Occlusion deepens shadows in crevices and grout lines enhancing spatial definition. The Height/Displacement map captures the tile’s raised relief and surface texture contributing to realistic light interaction in both real-time and offline rendering engines.

Rendered at a sharp 8K resolution this seamless PBR texture is tailored for seamless integration into Blender Unreal Engine and Unity environments supporting advanced archviz game development and visualization workflows. For optimal results it is recommended to carefully adjust the UV scale to maintain tile proportions that reflect real-world dimensions ensuring visual accuracy in digital scenes. Additionally fine-tuning the roughness parameter can help balance the polished glaze effect with natural surface wear enhancing the overall authenticity of the Moroccan ceramic tiles during look development. This expertly crafted material offers both quality and versatility making it a reliable choice for designers and artists seeking to bring the timeless beauty of Moroccan ceramic tiles to their architectural visualization projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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