Archviz Ceramic Substance Designer Tiles Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Ceramic Substance Designer Tiles Wall — Seamless PBR Texture

IDarchviz-ceramic-substance-designer-tiles-wall
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Ceramic Substance Designer Tiles Wall texture is expertly crafted to emulate the authentic material qualities of high-quality ceramic tiles frequently utilized in architectural visualization projects. The base substrate is composed of fine-grained mineral clays carefully fused with subtle organic binders producing a smooth yet slightly porous ceramic body typical of fired tile surfaces. This natural porosity gives the material a delicate tactile depth while the surface finish is polished with gentle variations in glossiness incorporating subtle weathering effects that reflect realistic wear and aging over time. Earth-toned oxide layers and carefully blended colorants provide consistent neutral hues that ensure visual harmony when tiled across expansive wall surfaces avoiding distracting color shifts or visible seams.

Each material property is meticulously represented within the physically based rendering (PBR) channels to guarantee realistic interaction with light and environmental conditions. The BaseColor (Albedo) map captures nuanced pigment variations and slight discolorations inherent to natural ceramic while the Normal map defines sharp tile edges and micro-surface irregularities that enhance the perception of depth and texture. The Roughness channel varies from semi-glossy polished tile faces to more matte grout lines accurately simulating ceramic reflectivity and worn finishes. The Metallic map remains near zero reflecting the inherently non-metallic nature of ceramic tiles and Ambient Occlusion intensifies shadowing around tile joints to emphasize structural depth. Additionally the Height (Displacement) map introduces subtle relief to edges and surface imperfections improving realism especially in close-up renders or when using parallax techniques.

Rendered at up to 8K resolution this seamless ceramic tile texture is optimized for integration with contemporary 3D workflows and platforms such as Blender Unreal Engine and Unity supporting both real-time visualization and offline rendering pipelines. For optimal results it is recommended to adjust the UV scale carefully to minimize repetitive patterning on large wall surfaces and fine-tune the roughness parameter according to the desired lighting environment—lower roughness values to simulate polished interiors and higher roughness for aged or matte finishes. This approach enhances the natural light response of the material ensuring authenticity and versatility across diverse architectural and design scenarios.

Overall this designer ceramic tiles wall texture offers a reliable and physically accurate solution tailored to the demands of professional archviz projects. Its detailed material composition and comprehensive PBR maps provide full control over rendering workflows enabling seamless integration into varied environments while maintaining consistent color fidelity and subtle surface nuances that elevate the realism of ceramic tile walls in any architectural visualization setting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.