Archviz Floor Ground Substance Designer Terracotta Tiles — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Substance Designer Terracotta Tiles — Seamless PBR Texture

IDarchviz-floor-ground-substance-designer-terracotta-tiles-x5
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Substance Designer Terracotta Tiles seamless PBR texture is expertly crafted to replicate the authentic appearance and tactile qualities of traditional terracotta ceramic tiles. The material is primarily composed of a fine-grained baked clay mineral base substrate carefully mixed with natural organic binders to achieve structural cohesion and durability. Subtle iron oxide pigments enrich the base with its characteristic warm reddish-brown tones while fine aggregates within the clay contribute to a naturally varied grain orientation. The surface finish is slightly porous and weathered featuring minimal glazing that reflects the genuine texture and moderate roughness found in real terracotta flooring. This nuanced composition captures the natural aging and surface irregularities typical of ground tiles exposed to foot traffic and environmental conditions over time.

Within the PBR workflow the BaseColor (Albedo) channel faithfully reproduces the earthy hues and subtle color variations caused by mineral deposits and firing processes providing a realistic and warm foundation. The Normal map details gentle undulations surface texture and the slight beveling around tile edges simulating the natural imperfections and grout lines between tiles. Roughness maps emphasize the material’s matte non-reflective finish consistent with terracotta’s inherently low gloss surface while Metallic is set to zero reflecting the ceramic non-metallic nature of the tiles. Ambient Occlusion enhances the perception of depth around joints and crevices adding realism to shadowed areas. The Height/Displacement map contributes fine surface relief for realistic parallax effects heightening the tactile impression during close-up renders. This texture is delivered in resolutions up to 8K ensuring exceptional sharpness and detail for large-scale architectural visualization and high-quality rendering projects.

Designed for seamless tiling with consistent color response this Substance Designer-created texture integrates smoothly into physically based rendering pipelines across popular platforms such as Blender Unreal Engine and Unity. To optimize realism it is recommended to adjust the UV scale to match the natural dimensions of terracotta tiles accurately and fine-tune the roughness parameter to suit specific lighting conditions within your scene. This flexibility allows artists and architects to achieve both convincing real-time visualization and detailed offline renders without compromising performance or visual fidelity making this texture a versatile and reliable choice for floor and ground surfaces in architectural visualization workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.