Archviz Floor Ground Substance Designer Tiles Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Floor Ground Substance Designer Tiles Wood — Seamless PBR Texture

IDarchviz-floor-ground-substance-designer-tiles-wood
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Floor Ground Substance Designer Tiles Wood seamless PBR texture is meticulously engineered to replicate the intricate qualities of natural wood flooring making it an excellent choice for physically based rendering workflows in architectural visualization game engines and both real-time and offline renderers. The base substrate authentically mimics natural wood fibers with clearly visible grain orientation and subtle porosity that create a rich organic surface. This texture incorporates composite elements such as binders and adhesives commonly found in wooden floor tiles resulting in a consistent surface finish that balances a slightly polished sheen with a natural matte warmth. Earthy wood-derived colorants including pigments and oxide layers form the foundation of the BaseColor/Albedo map ensuring a lifelike color response that remains stable and true across various lighting scenarios and extensive tiling applications.

Within the PBR channel setup the Normal map expertly captures the fine wood grain details and the separations between individual tiles adding convincing depth and tactile realism. The Roughness map carefully moderates surface reflectivity emulating the semi-matte finish typical of well-maintained wood floors while the Metallic channel is kept minimal to reflect the inherently non-metallic nature of wood materials. Ambient Occlusion enhances the subtle shadows found in tile crevices and grain recesses enriching the perception of texture and depth. Height and Displacement maps introduce gentle surface variations and relief ideal for parallax effects or nuanced surface irregularities boosting realism without overwhelming the material’s natural appearance. This texture is supplied in ultra-high resolution up to 8K ensuring sharp and detailed visuals suitable for close-up renders and large-scale environments alike with full compatibility for leading platforms such as Blender Unreal Engine and Unity.

For optimal integration into your projects it is advisable to carefully adjust the UV scale to prevent visible repetition on expansive ground surfaces. Additionally fine-tuning the Roughness parameter can help you match the texture’s reflectivity to the specific lighting conditions and wear levels in your scene enhancing authenticity. The included base layer preview facilitates quick material evaluation allowing you to assess color fidelity and texture detail before full implementation. This wood floor ground texture offers a natural and durable appearance that elevates spatial realism and immersive quality in diverse architectural visualization applications without requiring attribution.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.